mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-03 23:26:21 +02:00
Obstruction Command
This commit is contained in:
@@ -261,7 +261,7 @@ in the appropriate channel's topic to use it.
|
||||
|
||||
## Commands
|
||||
|
||||
Total: 584
|
||||
Total: 585
|
||||
|
||||
### Utility:
|
||||
|
||||
@@ -623,6 +623,7 @@ Total: 584
|
||||
* **jenga:** Play a game of Jenga with another user or the AI.
|
||||
* **lie-swatter:** Players are given a fact and must quickly decide if it's True or a Lie.
|
||||
* **nim:** Play a game of nim with another user or the AI.
|
||||
* **obstruction:** Play a game of Obstruction with another user.
|
||||
* **pick-a-number:** Two players pick a number between 1 and 10. Whoever's closer wins.
|
||||
* **poker:** Play poker with up to 5 other users.
|
||||
* **quiz-duel:** Answer a series of quiz questions against other opponents.
|
||||
|
||||
@@ -0,0 +1,168 @@
|
||||
const Command = require('../../structures/Command');
|
||||
const { stripIndents } = require('common-tags');
|
||||
const { verify, list } = require('../../util/Util');
|
||||
const colors = require('../../assets/json/domineering');
|
||||
const blankEmoji = '⬜';
|
||||
const blockEmoji = '🚫';
|
||||
const userEmoji = '❌';
|
||||
const oppoEmoji = '⭕';
|
||||
const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟'];
|
||||
const turnRegex = /^(\d+), ?(\d+)/i;
|
||||
|
||||
module.exports = class ObstructionCommand extends Command {
|
||||
constructor(client) {
|
||||
super(client, {
|
||||
name: 'obstruction',
|
||||
aliases: ['obstruct'],
|
||||
group: 'games-mp',
|
||||
memberName: 'obstruction',
|
||||
description: 'Play a game of Obstruction with another user.',
|
||||
guildOnly: true,
|
||||
args: [
|
||||
{
|
||||
key: 'opponent',
|
||||
prompt: 'What user would you like to challenge?',
|
||||
type: 'user'
|
||||
},
|
||||
{
|
||||
key: 'size',
|
||||
prompt: 'What board size do you want to use?',
|
||||
type: 'integer',
|
||||
min: 6,
|
||||
max: 10,
|
||||
default: 6
|
||||
}
|
||||
]
|
||||
});
|
||||
}
|
||||
|
||||
async run(msg, { opponent, size }) {
|
||||
if (opponent.bot) return msg.reply('Bots may not be played against.');
|
||||
if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
|
||||
const current = this.client.games.get(msg.channel.id);
|
||||
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
|
||||
this.client.games.set(msg.channel.id, { name: this.name });
|
||||
try {
|
||||
await msg.say(`${opponent}, do you accept this challenge?`);
|
||||
const verification = await verify(msg.channel, opponent);
|
||||
if (!verification) {
|
||||
this.client.games.delete(msg.channel.id);
|
||||
return msg.say('Looks like they declined...');
|
||||
}
|
||||
const board = this.generateBoard(size);
|
||||
let userTurn = true;
|
||||
let winner = null;
|
||||
let lastTurnTimeout = false;
|
||||
while (!winner) {
|
||||
const user = userTurn ? msg.author : opponent;
|
||||
await msg.say(stripIndents`
|
||||
${user}, at what coordinates do you want to place your piece (ex. 1,1)? Type \`end\` to forefeit.
|
||||
Every piece you place will obstruct the 8 pieces around it.
|
||||
|
||||
${this.displayBoard(board)}
|
||||
`);
|
||||
const possibleMoves = this.possibleMoves(board);
|
||||
const turnFilter = res => {
|
||||
if (res.author.id !== user.id) return false;
|
||||
const pick = res.content;
|
||||
if (pick.toLowerCase() === 'end') return true;
|
||||
const coordPicked = pick.match(turnRegex);
|
||||
if (!coordPicked) return false;
|
||||
const x = Number.parseInt(coordPicked[1], 10);
|
||||
const y = Number.parseInt(coordPicked[2], 10);
|
||||
if (x > size || y > size || x < 1 || y < 1) return false;
|
||||
if (!possibleMoves.includes(`${x - 1},${y - 1}`)) return false;
|
||||
return true;
|
||||
};
|
||||
const turn = await msg.channel.awaitMessages(turnFilter, {
|
||||
max: 1,
|
||||
time: 60000
|
||||
});
|
||||
if (!turn.size) {
|
||||
await msg.say('Sorry, time is up!');
|
||||
if (lastTurnTimeout) {
|
||||
winner = 'time';
|
||||
break;
|
||||
} else {
|
||||
lastTurnTimeout = true;
|
||||
userTurn = !userTurn;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
const choice = turn.first().content;
|
||||
if (choice.toLowerCase() === 'end') {
|
||||
winner = userTurn ? opponent : msg.author;
|
||||
break;
|
||||
}
|
||||
const matched = choice.match(turnRegex);
|
||||
const x = Number.parseInt(matched[1], 10) - 1;
|
||||
const y = Number.parseInt(matched[2], 10) - 1;
|
||||
board[y][x] = userTurn ? 'X' : 'O';
|
||||
board[y - 1][x] = 'B';
|
||||
board[y - 1][x - 1] = 'B';
|
||||
board[y][x - 1] = 'B';
|
||||
board[y + 1][x] = 'B';
|
||||
board[y + 1][x + 1] = 'B';
|
||||
board[y][x + 1] = 'B';
|
||||
board[y - 1][x + 1] = 'B';
|
||||
board[y + 1][x - 1] = 'B';
|
||||
userTurn = !userTurn;
|
||||
if (lastTurnTimeout) lastTurnTimeout = false;
|
||||
const oppoPossible = this.possibleMoves(board);
|
||||
if (!oppoPossible.length) {
|
||||
winner = userTurn ? opponent : msg.author;
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.client.games.delete(msg.channel.id);
|
||||
if (winner === 'time') return msg.say('Game ended due to inactivity.');
|
||||
return msg.say(stripIndents`
|
||||
Congrats, ${winner}! Your opponent has no possible moves left!
|
||||
|
||||
${this.displayBoard(board)}
|
||||
`);
|
||||
} catch (err) {
|
||||
this.client.games.delete(msg.channel.id);
|
||||
throw err;
|
||||
}
|
||||
}
|
||||
|
||||
possibleMoves(board) {
|
||||
const possibleMoves = [];
|
||||
for (let i = 0; i < board.length; i++) {
|
||||
for (let j = 0; j < board[i].length; j++) {
|
||||
if (board[i][j] === 'X' || board[i][j] === 'O' || board[i][j] === 'B') continue;
|
||||
possibleMoves.push(`${j},${i}`);
|
||||
}
|
||||
}
|
||||
return possibleMoves;
|
||||
}
|
||||
|
||||
generateBoard(size) {
|
||||
const arr = [];
|
||||
for (let i = 0; i < size; i++) {
|
||||
const row = [];
|
||||
for (let j = 0; j < size; j++) row.push(null);
|
||||
arr.push(row);
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
displayBoard(board) {
|
||||
let str = '';
|
||||
str += '⬛';
|
||||
str += nums.slice(0, board.length).join('');
|
||||
str += '\n';
|
||||
for (let i = 0; i < board.length; i++) {
|
||||
str += nums[i];
|
||||
board[i].forEach(item => {
|
||||
if (item === 'X') str += userEmoji;
|
||||
else if (item === 'O') str += oppoEmoji;
|
||||
else if (item === 'B') str += blockEmoji;
|
||||
else str += blankEmoji;
|
||||
});
|
||||
str += '\n';
|
||||
}
|
||||
return str;
|
||||
}
|
||||
};
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "xiao",
|
||||
"version": "127.1.3",
|
||||
"version": "127.2.0",
|
||||
"description": "Your personal server companion.",
|
||||
"main": "Xiao.js",
|
||||
"scripts": {
|
||||
|
||||
Reference in New Issue
Block a user