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Split Single and Multi Player Games
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@@ -0,0 +1,80 @@
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const Command = require('../../structures/Command');
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const request = require('node-superfetch');
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const { MessageEmbed } = require('discord.js');
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const questions = require('../../assets/json/google-feud');
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module.exports = class GoogleFeudCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'google-feud',
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group: 'sp-games',
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memberName: 'google-feud',
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description: 'Attempt to determine the top suggestions for a Google search.',
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credit: [
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{
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name: 'Google Feud',
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url: 'http://www.googlefeud.com/'
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}
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],
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args: [
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{
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key: 'question',
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prompt: 'What question do you want to use for the game?',
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type: 'string',
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default: () => questions[Math.floor(Math.random() * questions.length)]
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}
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]
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});
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}
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async run(msg, { question }) {
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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const suggestions = await this.fetchSuggestions(question);
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if (!suggestions) return msg.say('Could not find any results.');
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const display = new Array(suggestions.length).fill('???');
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let tries = 3;
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while (display.includes('???') && tries) {
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const embed = new MessageEmbed()
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.setColor(0x005AF0)
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.setTitle(`${question}...?`)
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.setDescription('Type the choice you think is a suggestion _without_ the question.')
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.setFooter(`${tries} ${tries === 1 ? 'try' : 'tries'} remaining!`);
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for (let i = 0; i < suggestions.length; i++) embed.addField(`❯ ${10000 - (i * 1000)}`, display[i], true);
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await msg.embed(embed);
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const msgs = await msg.channel.awaitMessages(res => res.author.id === msg.author.id, {
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max: 1,
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time: 30000
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});
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if (!msgs.size) {
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await msg.say('Time is up!');
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break;
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}
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const choice = msgs.first().content.toLowerCase();
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if (suggestions.includes(choice)) display[suggestions.indexOf(choice)] = choice;
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else --tries;
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}
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this.client.games.delete(msg.channel.id);
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if (!display.includes('???')) return msg.say('You win! Nice job, master of Google!');
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return msg.say('Better luck next time!');
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
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}
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}
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async fetchSuggestions(question) {
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const { text } = await request
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.get('https://suggestqueries.google.com/complete/search')
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.query({
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client: 'firefox',
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q: question
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});
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const suggestions = JSON.parse(text)[1]
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.filter(suggestion => suggestion.toLowerCase() !== question.toLowerCase());
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if (!suggestions.length) return null;
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return suggestions.map(suggestion => suggestion.toLowerCase().replace(question.toLowerCase(), '').trim());
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}
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};
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