Remove Lockdown Timer

This commit is contained in:
Daniel Odendahl Jr
2017-08-29 19:08:51 +00:00
parent 532cbea7ed
commit 6360f8dd7a
3 changed files with 5 additions and 32 deletions
+1 -4
View File
@@ -100,17 +100,14 @@ client.setInterval(async () => {
let battle = client.registry.resolveCommand('games:battle').fighting.size;
let hangman = client.registry.resolveCommand('games:hangman').playing.size;
let gunfight = client.registry.resolveCommand('games:gunfight').fighting.size;
let lockdown = client.registry.resolveCommand('moderation:lockdown').channels.size;
while (battle > 0 || hangman > 0 || gunfight > 0 || lockdown > 0) {
while (battle > 0 || hangman > 0 || gunfight > 0) {
if (battle > 0) console.log(`[RESTART] A battle is going on in Shard ${client.shard.id}, delaying...`);
if (hangman > 0) console.log(`[RESTART] A game of hangman is going on in Shard ${client.shard.id}, delaying...`);
if (gunfight > 0) console.log(`[RESTART] A gunfight is going on in Shard ${client.shard.id}, delaying...`);
if (lockdown > 0) console.log(`[RESTART] A channel is locked down on Shard ${client.shard.id}, delaying...`);
await wait(300000);
battle = client.registry.resolveCommand('games:battle').fighting.size;
hangman = client.registry.resolveCommand('games:hangman').playing.size;
gunfight = client.registry.resolveCommand('games:gunfight').fighting.size;
lockdown = client.registry.resolveCommand('moderation:lockdown').channels.size;
}
console.log(`[RESTART] Shard ${client.shard.id} Restarted.`);
process.exit(0);