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Would You Rather like WYPTB
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@@ -358,7 +358,6 @@ Total: 555
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* **the-onion:** Responds with a random "The Onion" article.
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* **this-for-that:** So, basically, it's like a bot command for this dumb meme.
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* **word:** Responds with a random word.
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* **would-you-rather:** Responds with a random "Would you rather ...?" question.
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* **xiao-fact:** Responds with a random fact about Xiao.
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### Random Image:
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@@ -580,6 +579,7 @@ Total: 555
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* **whos-that-pokemon-cry:** Guess who that Pokémon is, based on their cry.
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* **whos-that-pokemon:** Guess who that Pokémon is, based on their silhouette.
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* **will-you-press-the-button:** Responds with a random "Will You Press The Button?" dilemma.
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* **would-you-rather:** Responds with a random "Would you rather ...?" question.
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### Multi-Player Games:
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@@ -0,0 +1,67 @@
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const Command = require('../../structures/Command');
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const request = require('node-superfetch');
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const { stripIndents } = require('common-tags');
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const choices = ['1', '2'];
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module.exports = class WouldYouRatherCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'would-you-rather',
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aliases: ['wy-rather', 'wyr'],
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group: 'games-sp',
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memberName: 'would-you-rather',
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description: 'Responds with a random "Would you rather ...?" question.',
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credit: [
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{
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name: 'either',
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url: 'http://either.io',
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reason: 'API'
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}
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]
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});
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}
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async run(msg) {
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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const data = await this.fetchScenario();
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await msg.say(stripIndents`
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${data.prefix ? `${data.prefix}, would you rather...` : 'Would you rather...'}
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**1.** ${data.option_1}
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**2.** ${data.option_2}
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_Respond with either **1** or **2** to continue._
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`);
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const filter = res => res.author.id === msg.author.id && choices.includes(res.content.toLowerCase());
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const msgs = await msg.channel.awaitMessages(filter, {
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time: 30000,
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max: 1
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});
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if (!msgs.size) {
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this.client.games.delete(msg.channel.id);
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return msg.reply(stripIndents`
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No response? Too bad.
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1 ${formatNumber(data.option1_total)} - ${formatNumber(data.option2_total)} 2
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`);
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}
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const option1 = msgs.first().content.toLowerCase() === '1';
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const totalVotes = Number.parseInt(data.option1_total, 10) + Number.parseInt(data.option2_total, 10);
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const numToUse = option1 ? Number.parseInt(data.option1_total, 10) : Number.parseInt(data.option2_total, 10);
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this.client.games.delete(msg.channel.id);
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return msg.reply(stripIndents`
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**${Math.round((numToUse / totalVotes) * 100)}%** of people agree!
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1 ${formatNumber(data.option1_total)} - ${formatNumber(data.option2_total)} 2
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`);
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
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}
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}
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async fetchScenario() {
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const { text } = await request.get('http://either.io/');
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return JSON.parse(text.match(/window.initial_question = (\{.+\})/)[1]).question;
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}
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};
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@@ -1,35 +0,0 @@
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const Command = require('../../structures/Command');
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const request = require('node-superfetch');
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const { stripIndents } = require('common-tags');
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module.exports = class WouldYouRatherCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'would-you-rather',
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aliases: ['wy-rather', 'wyr'],
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group: 'random-res',
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memberName: 'would-you-rather',
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description: 'Responds with a random "Would you rather ...?" question.',
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credit: [
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{
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name: 'either',
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url: 'http://either.io',
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reason: 'API'
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}
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]
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});
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}
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async run(msg) {
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const data = await this.fetchScenario();
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return msg.say(stripIndents`
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${data.prefix ? `${data.prefix}, would you rather...` : 'Would you rather...'}
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**${data.option_1}** or **${data.option_2}**
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`);
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}
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async fetchScenario() {
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const { text } = await request.get('http://either.io/');
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return JSON.parse(text.match(/window.initial_question = (\{.+\})/)[1]).question;
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}
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};
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "xiao",
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"version": "119.38.2",
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"version": "119.39.0",
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"description": "Your personal server companion.",
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"main": "Xiao.js",
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"scripts": {
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