A variety of fixes and a change in the way errors are handled.

This commit is contained in:
Daniel Odendahl Jr
2017-04-25 17:37:01 +00:00
parent d3dad31c6d
commit 49d092d7c1
51 changed files with 117 additions and 108 deletions
+2 -2
View File
@@ -12,7 +12,7 @@ module.exports = class MathGameCommand extends Command {
description: 'See how fast you can answer a math problem in a given time limit.',
args: [{
key: 'difficulty',
prompt: 'What should the difficulty of the math game be? Easy, Medium, Hard, Extreme, or Impossible?',
prompt: 'What should the difficulty of the math game be? `Easy`, `Medium`, `Hard`, `Extreme`, or `Impossible`?',
type: 'string',
validate: difficulty => {
if (['easy', 'medium', 'hard', 'extreme', 'impossible'].includes(difficulty.toLowerCase()))
@@ -27,7 +27,7 @@ module.exports = class MathGameCommand extends Command {
async run(message, args) {
if (message.channel.type !== 'dm')
if (!message.channel.permissionsFor(this.client.user).hasPermission('EMBED_LINKS'))
return message.say(':x: Error! I don\'t have the Embed Links Permission!');
return message.say('This Command requires the `Embed Links` Permission.');
const { difficulty } = args;
const operation = operations[Math.floor(Math.random() * operations.length)];
let value;