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Is this seriously the issue
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@@ -1,50 +0,0 @@
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const commando = require('discord.js-commando');
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const sounds = require('./sounds.json');
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class SoundBoardCommand extends commando.Command {
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constructor(Client){
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super(Client, {
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name: 'soundboard',
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group: 'random',
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memberName: 'soundboard',
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description: 'Plays a sound in your voice channel. (;soundboard cat)',
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examples: [';soundboard cat']
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});
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}
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async run(message, args) {
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if(message.channel.type !== 'dm') {
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if(!message.channel.permissionsFor(this.client.user).hasPermission('SEND_MESSAGES')) return;
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if(!message.channel.permissionsFor(this.client.user).hasPermission('READ_MESSAGES')) return;
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}
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console.log("[Command] " + message.content);
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if(message.channel.type !== 'dm') {
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if(!message.channel.permissionsFor(this.client.user).hasPermission('CONNECT' || 'SPEAK')) {
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message.channel.send(':x: Error! In order to do this command, you must give me the permissions to "Connect" and "Speak"!');
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} else {
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let voiceChannel = message.member.voiceChannel;
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if (!voiceChannel) {
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return message.channel.send(`:x: Error! Please be in a voice channel first!`);
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}
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voiceChannel.join().then(connnection => {
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let soundToPlay = message.content.toLowerCase().split(" ").slice(1).join(" ");
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if(soundToPlay === "") {
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message.channel.send(':x: Error! No sound set. Please use ;soundboard list to see a list of sounds you can play.');
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} else if(soundToPlay === 'list') {
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message.channel.send('**Avaliable Sounds:** Meow');
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} else if(soundToPlay === sounds.avaliable[soundToPlay]) {
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let stream = sounds.paths[soundToPlay];
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let dispatcher = connnection.playStream(stream);
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dispatcher.on('end', () => {
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voiceChannel.leave();
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});
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} else {
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message.channel.send(':x: Error! Sound not found! Please use ;soundboard list to see a list of sounds you can play.');
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}
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});
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}
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}
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}
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}
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module.exports = SoundBoardCommand;
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@@ -1,8 +0,0 @@
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{
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"avaliable": {
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"meow": "meow"
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}
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"paths": {
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"meow": "./sounds/cat.mp3"
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}
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}
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