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https://github.com/arthur-pbty/xiao.git
synced 2026-06-09 01:04:16 +02:00
Recipe, AI Battle
This commit is contained in:
+88
-74
@@ -8,13 +8,14 @@ module.exports = class BattleCommand extends Command {
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aliases: ['fight', 'death-battle'],
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group: 'games',
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memberName: 'battle',
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description: 'Engage in a turn-based battle against another user.',
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description: 'Engage in a turn-based battle against another user or the AI.',
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guildOnly: true,
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args: [
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{
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key: 'opponent',
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prompt: 'Who would you like to battle?',
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type: 'user'
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type: 'user',
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default: ''
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}
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]
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});
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@@ -22,89 +23,102 @@ module.exports = class BattleCommand extends Command {
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this.fighting = new Set();
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}
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async run(msg, args) {
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const { opponent } = args;
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async run(msg, args) { // eslint-disable-line complexity
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const opponent = args.opponent || 'AI';
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if (opponent.bot) return msg.say('Bots may not be fought.');
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if (opponent.id === msg.author.id) return msg.say('You may not fight yourself.');
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if (this.fighting.has(msg.guild.id)) return msg.say('Only one fight may be occurring per server.');
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this.fighting.add(msg.guild.id);
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await msg.say(`${opponent}, do you accept this challenge? **__Y__es** or **No**?`);
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const verify = await msg.channel.awaitMessages((res) => res.author.id === opponent.id, {
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max: 1,
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time: 30000
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});
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if (!verify.size || !['yes', 'y'].includes(verify.first().content.toLowerCase())) {
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this.fighting.delete(msg.guild.id);
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return msg.say('Looks like they declined...');
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}
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let userHP = 500;
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let oppoHP = 500;
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let userTurn = false;
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let guard = false;
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const reset = (changeGuard = true) => {
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if (userTurn) userTurn = false;
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else userTurn = true;
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if (changeGuard && guard) guard = false;
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};
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const dealDamage = (damage) => {
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if (userTurn) oppoHP -= damage;
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else userHP -= damage;
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};
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const forfeit = () => {
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if (userTurn) userHP = 0;
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else oppoHP = 0;
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};
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while (userHP > 0 && oppoHP > 0) { // eslint-disable-line no-unmodified-loop-condition
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const user = userTurn ? msg.author : opponent;
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const id = userTurn ? msg.author.id : opponent.id;
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await msg.say(stripIndents`
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${user}, do you **fight**, **guard**, **special**, or **run**?
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**${msg.author.username}**: ${userHP}HP
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**${opponent.username}**: ${oppoHP}HP
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`);
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const turn = await msg.channel.awaitMessages((res) => res.author.id === id, {
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max: 1,
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time: 30000
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});
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if (!turn.size) {
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await msg.say('Time!');
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forfeit();
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break;
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try {
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if (opponent !== 'AI') {
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await msg.say(`${opponent}, do you accept this challenge? **__Y__es** or **No**?`);
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const verify = await msg.channel.awaitMessages((res) => res.author.id === opponent.id, {
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max: 1,
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time: 30000
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});
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if (!verify.size || !['yes', 'y'].includes(verify.first().content.toLowerCase())) {
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this.fighting.delete(msg.guild.id);
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return msg.say('Looks like they declined...');
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}
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}
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const choice = turn.first().content.toLowerCase();
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if (choice === 'fight') {
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const damage = Math.floor(Math.random() * (guard ? 10 : 100)) + 1;
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await msg.say(`${user} deals **${damage}** damage!`);
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dealDamage(damage);
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reset();
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} else if (choice === 'guard') {
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await msg.say(`${user} guards!`);
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guard = true;
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reset(false);
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} else if (choice === 'special') {
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const hit = Math.floor(Math.random() * 4) + 1;
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if (hit === 1) {
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const damage = Math.floor(Math.random() * ((guard ? 300 : 150) - 100 + 1) + 100);
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let userHP = 500;
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let oppoHP = 500;
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let userTurn = false;
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let guard = false;
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const reset = (changeGuard = true) => {
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if (userTurn) userTurn = false;
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else userTurn = true;
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if (changeGuard && guard) guard = false;
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};
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const dealDamage = (damage) => {
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if (userTurn) oppoHP -= damage;
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else userHP -= damage;
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};
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const forfeit = () => {
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if (userTurn) userHP = 0;
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else oppoHP = 0;
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};
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while (userHP > 0 && oppoHP > 0) { // eslint-disable-line no-unmodified-loop-condition
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const user = userTurn ? msg.author : opponent;
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let choice;
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if (opponent !== 'AI' || (opponent === 'AI' && userTurn)) {
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const id = userTurn ? msg.author.id : opponent.id;
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await msg.say(stripIndents`
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${user}, do you **fight**, **guard**, **special**, or **run**?
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**${msg.author.username}**: ${userHP}HP
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**${opponent === 'ai' ? 'AI' : opponent.username}**: ${oppoHP}HP
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`);
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const turn = await msg.channel.awaitMessages((res) => res.author.id === id, {
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max: 1,
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time: 30000
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});
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if (!turn.size) {
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await msg.say('Time!');
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forfeit();
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break;
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}
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choice = turn.first().content.toLowerCase();
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} else {
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const choices = ['fight', 'guard', 'special'];
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choice = choices[Math.floor(Math.random() * choices.length)];
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}
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if (choice === 'fight') {
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const damage = Math.floor(Math.random() * (guard ? 10 : 100)) + 1;
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await msg.say(`${user} deals **${damage}** damage!`);
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dealDamage(damage);
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reset();
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} else if (choice === 'guard') {
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await msg.say(`${user} guards!`);
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guard = true;
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reset(false);
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} else if (choice === 'special') {
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const hit = Math.floor(Math.random() * 4) + 1;
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if (hit === 1) {
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const damage = Math.floor(Math.random() * ((guard ? 300 : 150) - 100 + 1) + 100);
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await msg.say(`${user} deals **${damage}** damage!`);
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dealDamage(damage);
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reset();
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} else {
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await msg.say(`${user}'s attack missed!`);
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reset();
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}
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} else if (choice === 'run') {
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await msg.say(`${user} flees!`);
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forfeit();
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break;
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} else {
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await msg.say(`${user}'s attack missed!`);
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reset();
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await msg.say(`${user}, I do not understand what you want to do.`);
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}
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} else if (choice === 'run') {
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await msg.say(`${user} flees!`);
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forfeit();
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break;
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} else {
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await msg.say(`${user}, I do not understand what you want to do.`);
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}
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this.fighting.delete(msg.guild.id);
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return msg.say(stripIndents`
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The match is over!
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**Winner:** ${userHP > oppoHP ? `${msg.author} (${userHP}HP)` : `${opponent} (${oppoHP}HP)`}
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**Loser:** ${userHP > oppoHP ? `${opponent} (${oppoHP}HP)` : `${msg.author} (${userHP}HP)`}
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`);
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} catch (err) {
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this.fighting.delete(msg.guild.id);
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return msg.say(`Oh no, an Error occurred: \`${err.message}\`. Try again later!`);
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}
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this.fighting.delete(msg.guild.id);
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return msg.say(stripIndents`
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The match is over!
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**Winner:** ${userHP > oppoHP ? `${msg.author} (${userHP}HP)` : `${opponent} (${oppoHP}HP)`}
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**Loser:** ${userHP > oppoHP ? `${opponent} (${oppoHP}HP)` : `${msg.author} (${userHP}HP)`}
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`);
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}
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};
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@@ -0,0 +1,39 @@
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const Command = require('../../structures/Command');
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const { RichEmbed } = require('discord.js');
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const snekfetch = require('snekfetch');
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module.exports = class RecipeCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'recipe',
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group: 'search',
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memberName: 'recipe',
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description: 'Searches for recipes that include your query.',
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clientPermissions: ['EMBED_LINKS'],
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args: [
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{
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key: 'query',
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prompt: 'What would you like to search for?',
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type: 'string'
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}
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]
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});
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}
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async run(msg, args) {
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const { query } = args;
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const { text } = await snekfetch
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.get('http://www.recipepuppy.com/api/')
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.query({ q: query });
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const body = JSON.parse(text);
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if (!body.results.length) return msg.say('No Results.');
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const recipe = body.results[Math.floor(Math.random() * body.results.length)];
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const embed = new RichEmbed()
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.setColor(0xC20000)
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.setURL(recipe.href)
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.setTitle(recipe.title)
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.setDescription(`**Ingredients:** ${recipe.ingredients}`)
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.setThumbnail(recipe.thumbnail);
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return msg.embed(embed);
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}
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};
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@@ -27,7 +27,7 @@ module.exports = class UrbanCommand extends Command {
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.query({ term: query });
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if (!body.list.length) return msg.say('No Results.');
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const embed = new RichEmbed()
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.setColor(0x32a8f0)
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.setColor(0x32A8F0)
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.setAuthor('Urban Dictionary', 'https://i.imgur.com/fzFuuL7.png')
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.setURL(body.list[0].permalink)
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.setTitle(body.list[0].word)
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@@ -50,6 +50,7 @@
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<li>Google Maps</li>
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<li>Neopets</li>
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<li>osu!</li>
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<li>Recipe Puppy</li>
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<li>Rule34</li>
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<li>SoundCloud</li>
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<li>Urban Dictionary</li>
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@@ -47,6 +47,7 @@
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<li>Google Maps</li>
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<li>Neopets</li>
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<li>osu!</li>
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<li>Recipe Puppy</li>
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<li>Rule34</li>
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<li>SoundCloud</li>
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<li>Urban Dictionary</li>
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+1
-1
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{
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"name": "xiaobot",
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"version": "26.1.0",
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"version": "26.2.0",
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"description": "Your personal server companion.",
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"main": "Shard.js",
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"scripts": {
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