diff --git a/assets/images/eject/frame_00.png b/assets/images/eject/frame_00.png index 79eeae94..7cf9df06 100644 Binary files a/assets/images/eject/frame_00.png and b/assets/images/eject/frame_00.png differ diff --git a/commands/edit-avatar/eject.js b/commands/edit-avatar/eject.js index 3c64c9a3..ad26e16c 100644 --- a/commands/edit-avatar/eject.js +++ b/commands/edit-avatar/eject.js @@ -73,7 +73,7 @@ module.exports = class EjectCommand extends Command { encoder.start(); encoder.setRepeat(0); encoder.setDelay(100); - encoder.setQuality(10); + encoder.setQuality(20); for (let i = 0; i < frameCount; i++) { const frameID = `frame_${i.toString().padStart(2, '0')}.png`; const frame = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'eject', frameID)); diff --git a/commands/edit-avatar/triggered.js b/commands/edit-avatar/triggered.js index 7308f233..cac04646 100644 --- a/commands/edit-avatar/triggered.js +++ b/commands/edit-avatar/triggered.js @@ -53,7 +53,7 @@ module.exports = class TriggeredCommand extends Command { encoder.start(); encoder.setRepeat(0); encoder.setDelay(50); - encoder.setQuality(10); + encoder.setQuality(20); for (let i = 0; i < 4; i++) { drawImageWithTint(ctx, avatar, 'red', coord1[i], coord2[i], 300, 300); ctx.drawImage(base, 0, 218, 256, 38); diff --git a/commands/edit-image/pet.js b/commands/edit-image/pet.js index bbae10a9..f7ea6409 100644 --- a/commands/edit-image/pet.js +++ b/commands/edit-image/pet.js @@ -38,7 +38,7 @@ module.exports = class PetCommand extends Command { encoder.start(); encoder.setRepeat(0); encoder.setDelay(20); - encoder.setQuality(10); + encoder.setQuality(20); encoder.setTransparent('#000000'); let squish = 0; for (let i = 0; i < frameCount; i++) { diff --git a/commands/edit-image/shake.js b/commands/edit-image/shake.js index ffe8d52d..526d9566 100644 --- a/commands/edit-image/shake.js +++ b/commands/edit-image/shake.js @@ -44,7 +44,7 @@ module.exports = class ShakeCommand extends Command { encoder.start(); encoder.setRepeat(0); encoder.setDelay(20); - encoder.setQuality(10); + encoder.setQuality(20); const frames = this.generateFrames(amount); for (const { x, y } of frames) { ctx.clearRect(0, 0, canvas.width, canvas.height);