Properly Fix Steam

This commit is contained in:
Daniel Odendahl Jr
2018-07-14 23:10:05 +00:00
parent cf8d8eef51
commit 42b23aeafa
+3 -3
View File
@@ -35,7 +35,7 @@ module.exports = class SteamCommand extends Command {
const { body } = await request const { body } = await request
.get('https://store.steampowered.com/api/appdetails') .get('https://store.steampowered.com/api/appdetails')
.query({ appids: id }); .query({ appids: id });
const { data } = body[id.toString()] || body[id]; const { data } = body[id.toString()];
const current = data.price_overview ? `$${data.price_overview.final / 100}` : 'Free'; const current = data.price_overview ? `$${data.price_overview.final / 100}` : 'Free';
const original = data.price_overview ? `$${data.price_overview.initial / 100}` : 'Free'; const original = data.price_overview ? `$${data.price_overview.initial / 100}` : 'Free';
const price = current === original ? current : `~~${original}~~ ${current}`; const price = current === original ? current : `~~${original}~~ ${current}`;
@@ -57,8 +57,8 @@ module.exports = class SteamCommand extends Command {
.addField(' Platforms', platforms.join(', ') || 'None', true) .addField(' Platforms', platforms.join(', ') || 'None', true)
.addField(' Release Date', data.release_date ? data.release_date.date : '???', true) .addField(' Release Date', data.release_date ? data.release_date.date : '???', true)
.addField(' DLC Count', data.dlc ? data.dlc.length : 0, true) .addField(' DLC Count', data.dlc ? data.dlc.length : 0, true)
.addField(' Developers', data.developers.join(', ') || '???') .addField(' Developers', data.developers ? data.developers.join(', ') || '???' : '???')
.addField(' Publishers', data.publishers.join(', ') || '???'); .addField(' Publishers', data.publishers ? data.publishers.join(', ') || '???' : '???');
return msg.embed(embed); return msg.embed(embed);
} catch (err) { } catch (err) {
return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`); return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);