Make DM Check optional

This commit is contained in:
Dragon Fire
2018-08-08 18:43:19 -04:00
parent 957a2b394f
commit 416e3a777a
5 changed files with 12 additions and 10 deletions
+1 -1
View File
@@ -32,7 +32,7 @@ module.exports = class ApplesToApplesCommand extends Command {
this.playing.add(msg.channel.id);
try {
await msg.say('You will need at least 2 more players, at maximum 10. To join, type `join game`.');
const awaitedPlayers = await awaitPlayers(msg, 10, 3);
const awaitedPlayers = await awaitPlayers(msg, 10, 3, { dmCheck: true });
if (!awaitedPlayers) {
this.playing.delete(msg.channel.id);
return msg.say('Game could not be started...');
+1 -1
View File
@@ -33,7 +33,7 @@ module.exports = class CardsAgainstHumanityCommand extends Command {
this.playing.add(msg.channel.id);
try {
await msg.say('You will need at least 2 more players, at maximum 10. To join, type `join game`.');
const awaitedPlayers = await awaitPlayers(msg, 10, 3);
const awaitedPlayers = await awaitPlayers(msg, 10, 3, { dmCheck: true });
if (!awaitedPlayers) {
this.playing.delete(msg.channel.id);
return msg.say('Game could not be started...');
+1 -1
View File
@@ -23,7 +23,7 @@ module.exports = class MafiaCommand extends Command {
this.playing.add(msg.channel.id);
try {
await msg.say('You will need at least 2 more players, at maximum 10. To join, type `join game`.');
const awaitedPlayers = await awaitPlayers(msg, 10, 3);
const awaitedPlayers = await awaitPlayers(msg, 10, 3, { dmCheck: true });
if (!awaitedPlayers) {
this.playing.delete(msg.channel.id);
return msg.say('Game could not be started...');
+1 -1
View File
@@ -23,7 +23,7 @@ module.exports = class WizardConventionCommand extends Command {
this.playing.add(msg.channel.id);
try {
await msg.say('You will need at least 2 more players, at maximum 10. To join, type `join game`.');
const awaitedPlayers = await awaitPlayers(msg, 10, 3);
const awaitedPlayers = await awaitPlayers(msg, 10, 3, { dmCheck: true });
if (!awaitedPlayers) {
this.playing.delete(msg.channel.id);
return msg.say('Game could not be started...');