Rework battle commands

This commit is contained in:
Daniel Odendahl Jr
2018-10-09 21:19:09 +00:00
parent 01e5331dc4
commit 3b14bbcaf0
3 changed files with 14 additions and 14 deletions
+8 -8
View File
@@ -24,8 +24,8 @@ module.exports = class BattleCommand extends Command {
} }
async run(msg, { opponent }) { async run(msg, { opponent }) {
if (opponent.id === msg.author.id) return msg.reply('You may not fight yourself.'); if (opponent.id === msg.author.id) return msg.reply('You may not battle yourself.');
if (this.battles.has(msg.channel.id)) return msg.reply('Only one fight may be occurring per channel.'); if (this.battles.has(msg.channel.id)) return msg.reply('Only one battle may be occurring per channel.');
this.battles.set(msg.channel.id, new Battle(msg.author, opponent)); this.battles.set(msg.channel.id, new Battle(msg.author, opponent));
const battle = this.battles.get(msg.channel.id); const battle = this.battles.get(msg.channel.id);
try { try {
@@ -39,21 +39,21 @@ module.exports = class BattleCommand extends Command {
} }
while (!battle.winner) { while (!battle.winner) {
const choice = await battle.attacker.chooseAction(msg); const choice = await battle.attacker.chooseAction(msg);
if (choice === 'fight') { if (choice === 'attack') {
const damage = randomRange(battle.defender.guarding ? 5 : 20, battle.defender.guarding ? 20 : 50); const damage = randomRange(battle.defender.guard ? 5 : 20, battle.defender.guard ? 20 : 50);
await msg.say(`${battle.attacker} deals **${damage}** damage!`); await msg.say(`${battle.attacker} deals **${damage}** damage!`);
battle.defender.dealDamage(damage); battle.defender.dealDamage(damage);
battle.reset(); battle.reset();
} else if (choice === 'guard') { } else if (choice === 'defend') {
await msg.say(`${battle.attacker} guards!`); await msg.say(`${battle.attacker} defends!`);
battle.attacker.changeGuard(); battle.attacker.changeGuard();
battle.reset(false); battle.reset(false);
} else if (choice === 'special') { } else if (choice === 'special') {
const miss = Math.floor(Math.random() * 3); const miss = Math.floor(Math.random() * 3);
if (miss) { if (miss) {
await msg.say(`${battle.attacker}'s attack missed!`); await msg.say(`${battle.attacker}'s special attack missed!`);
} else { } else {
const damage = randomRange(battle.defender.guarding ? 50 : 100, battle.defender.guarding ? 100 : 200); const damage = randomRange(battle.defender.guard ? 50 : 100, battle.defender.guard ? 100 : 200);
await msg.say(`${battle.attacker} deals **${damage}** damage!`); await msg.say(`${battle.attacker} deals **${damage}** damage!`);
battle.defender.dealDamage(damage); battle.defender.dealDamage(damage);
} }
+1 -1
View File
@@ -1,6 +1,6 @@
{ {
"name": "xiao", "name": "xiao",
"version": "93.1.4", "version": "94.0.0",
"description": "Your personal server companion.", "description": "Your personal server companion.",
"main": "Xiao.js", "main": "Xiao.js",
"scripts": { "scripts": {
+5 -5
View File
@@ -1,7 +1,7 @@
const { stripIndents } = require('common-tags'); const { stripIndents } = require('common-tags');
const { list } = require('../../util/Util'); const { list } = require('../../util/Util');
const choices = ['fight', 'guard', 'special', 'run']; const choices = ['attack', 'defend', 'special', 'run'];
const botChoices = ['fight', 'guard', 'special']; const botChoices = ['attack', 'defend', 'special'];
module.exports = class Battler { module.exports = class Battler {
constructor(battle, user) { constructor(battle, user) {
@@ -9,7 +9,7 @@ module.exports = class Battler {
this.user = user; this.user = user;
this.bot = user.bot; this.bot = user.bot;
this.hp = 500; this.hp = 500;
this.guarding = false; this.guard = false;
} }
async chooseAction(msg) { async chooseAction(msg) {
@@ -34,8 +34,8 @@ module.exports = class Battler {
} }
changeGuard() { changeGuard() {
this.guarding = !this.guarding; this.guard = !this.guard;
return this.guarding; return this.guard;
} }
forfeit() { forfeit() {