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Gunfight Command
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@@ -24,7 +24,7 @@ module.exports = class BattleCommand extends Command {
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}
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}
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async run(msg, args) { // eslint-disable-line complexity
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async run(msg, args) { // eslint-disable-line complexity
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const opponent = args.opponent;
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const { opponent } = args;
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if (opponent.bot) return msg.say('Bots may not be fought.');
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if (opponent.bot) return msg.say('Bots may not be fought.');
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if (opponent.id === msg.author.id) return msg.say('You may not fight yourself.');
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if (opponent.id === msg.author.id) return msg.say('You may not fight yourself.');
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if (this.fighting.has(msg.guild.id)) return msg.say('Only one fight may be occurring per server.');
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if (this.fighting.has(msg.guild.id)) return msg.say('Only one fight may be occurring per server.');
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@@ -0,0 +1,59 @@
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const Command = require('../../structures/Command');
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module.exports = class GunfightCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'gunfight',
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aliases: ['western-gunfight'],
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group: 'games',
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memberName: 'battle',
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description: 'Engage in a western gunfight against another user.',
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guildOnly: true,
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args: [
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{
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key: 'opponent',
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prompt: 'Who would you like to gunfight?',
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type: 'user'
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}
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]
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});
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this.fighting = new Set();
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}
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async run(msg, args) {
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const { opponent } = args;
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if (opponent.bot) return msg.say('Bots may not be fought.');
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if (opponent.id === msg.author.id) return msg.say('You may not fight yourself.');
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if (this.fighting.has(msg.guild.id)) return msg.say('Only one fight may be occurring per server.');
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this.fighting.add(msg.guild.id);
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try {
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await msg.say(`${opponent}, do you accept this challenge? **__Y__es** or **No**?`);
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const verify = await msg.channel.awaitMessages((res) => res.author.id === opponent.id, {
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max: 1,
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time: 30000
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});
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if (!verify.size || !['yes', 'y'].includes(verify.first().content.toLowerCase())) {
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this.fighting.delete(msg.guild.id);
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return msg.say('Looks like they declined...');
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}
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await msg.say('Get Ready...');
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const length = Math.floor(Math.random() * (30000 - 1000 + 1) + 1000);
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this.client.setTimeout(async () => {
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await msg.say('TYPE `FIRE` NOW!');
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const filter = (res) => [opponent.id, msg.author.id].includes(res.author.id) && res.content.toLowerCase() === 'fire'; // eslint-disable-line max-len
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const winner = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 30000
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});
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this.fighting.delete(msg.guild.id);
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if (!winner.size) return msg.say('Oh... No one won.');
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else return msg.say(`And the winner is ${winner.first().author.username}!`);
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}, length);
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return null;
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} catch (err) {
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this.fighting.delete(msg.guild.id);
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return msg.say(`Oh no, an Error occurred: \`${err.message}\`. Try again later!`);
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}
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}
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};
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@@ -31,7 +31,7 @@ module.exports = class TodayCommand extends Command {
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if (day < 32 && day > 0) return true;
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if (day < 32 && day > 0) return true;
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else return 'Please enter a valid day.';
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else return 'Please enter a valid day.';
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}
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}
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},
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}
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]
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]
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});
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});
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}
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}
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+1
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "xiaobot",
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"name": "xiaobot",
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"version": "27.2.1",
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"version": "27.3.0",
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"description": "Your personal server companion.",
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"description": "Your personal server companion.",
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"main": "Shard.js",
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"main": "Shard.js",
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"scripts": {
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"scripts": {
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