mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-26 22:32:52 +02:00
Add AI to connect four
This commit is contained in:
@@ -1,4 +1,5 @@
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const Command = require('../../structures/Command');
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const Command = require('../../structures/Command');
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const { Connect4AI } = require('connect4-ai');
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const { stripIndents } = require('common-tags');
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const { stripIndents } = require('common-tags');
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const { verify, list } = require('../../util/Util');
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const { verify, list } = require('../../util/Util');
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const { LOADING_EMOJI_ID } = process.env;
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const { LOADING_EMOJI_ID } = process.env;
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@@ -26,7 +27,7 @@ module.exports = class ConnectFourCommand extends Command {
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args: [
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args: [
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{
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{
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key: 'opponent',
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key: 'opponent',
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prompt: 'What user would you like to challenge?',
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prompt: 'What user would you like to challenge? To play against AI, choose me.',
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type: 'user'
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type: 'user'
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},
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},
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{
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{
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@@ -41,7 +42,6 @@ module.exports = class ConnectFourCommand extends Command {
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}
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}
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async run(msg, { opponent, color }) {
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async run(msg, { opponent, color }) {
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if (opponent.bot) return msg.reply('Bots may not be played against.');
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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const current = this.client.games.get(msg.channel.id);
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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@@ -49,24 +49,30 @@ module.exports = class ConnectFourCommand extends Command {
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const playerOneEmoji = colors[color];
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const playerOneEmoji = colors[color];
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let playerTwoEmoji = color === 'yellow' ? colors.red : colors.yellow;
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let playerTwoEmoji = color === 'yellow' ? colors.red : colors.yellow;
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try {
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try {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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}
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const available = Object.keys(colors).filter(clr => {
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const available = Object.keys(colors).filter(clr => {
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if (color === 'blue' && clr === 'purple') return false;
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if (color === 'blue' && clr === 'purple') return false;
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if (color === 'purple' && clr === 'blue') return false;
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if (color === 'purple' && clr === 'blue') return false;
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return color !== clr;
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return color !== clr;
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});
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});
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await msg.say(`${opponent}, what color do you want to be? Either ${list(available, 'or')}.`);
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if (opponent.bot) {
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const filter = res => res.author.id === opponent.id && available.includes(res.content.toLowerCase());
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playerTwoEmoji = colors[available[Math.floor(Math.random() * available.length)]];
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const p2Color = await msg.channel.awaitMessages(filter, {
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} else {
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max: 1,
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await msg.say(`${opponent}, do you accept this challenge?`);
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time: 30000
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const verification = await verify(msg.channel, opponent);
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});
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if (!verification) {
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if (p2Color.size) playerTwoEmoji = colors[p2Color.first().content.toLowerCase()];
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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}
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await msg.say(`${opponent}, what color do you want to be? Either ${list(available, 'or')}.`);
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const filter = res => res.author.id === opponent.id && available.includes(res.content.toLowerCase());
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const p2Color = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 30000
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});
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if (p2Color.size) playerTwoEmoji = colors[p2Color.first().content.toLowerCase()];
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}
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let AIEngine = null;
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if (opponent.bot) AIEngine = new Connect4AI();
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const board = this.generateBoard();
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const board = this.generateBoard();
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let userTurn = true;
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let userTurn = true;
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let winner = null;
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let winner = null;
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@@ -75,40 +81,46 @@ module.exports = class ConnectFourCommand extends Command {
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while (!winner && board.some(row => row.includes(null))) {
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while (!winner && board.some(row => row.includes(null))) {
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const user = userTurn ? msg.author : opponent;
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const user = userTurn ? msg.author : opponent;
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const sign = userTurn ? 'user' : 'oppo';
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const sign = userTurn ? 'user' : 'oppo';
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await msg.say(stripIndents`
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let i;
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${user}, which column do you pick? Type \`end\` to forefeit.
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if (opponent.bot && !userTurn) {
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i = AIEngine.playAI('hard');
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} else {
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await msg.say(stripIndents`
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${user}, which column do you pick? Type \`end\` to forefeit.
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${this.displayBoard(board, playerOneEmoji, playerTwoEmoji)}
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${this.displayBoard(board, playerOneEmoji, playerTwoEmoji)}
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${nums.join('')}
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${nums.join('')}
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`);
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`);
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const pickFilter = res => {
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const pickFilter = res => {
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if (res.author.id !== user.id) return false;
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if (res.author.id !== user.id) return false;
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const choice = res.content;
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const choice = res.content;
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if (choice.toLowerCase() === 'end') return true;
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if (choice.toLowerCase() === 'end') return true;
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const i = Number.parseInt(choice, 10) - 1;
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const i = Number.parseInt(choice, 10) - 1;
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return board[colLevels[i]] && board[colLevels[i]][i] !== undefined;
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return board[colLevels[i]] && board[colLevels[i]][i] !== undefined;
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};
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};
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const turn = await msg.channel.awaitMessages(pickFilter, {
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const turn = await msg.channel.awaitMessages(pickFilter, {
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max: 1,
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max: 1,
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time: 60000
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time: 60000
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});
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});
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if (!turn.size) {
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if (!turn.size) {
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await msg.say('Sorry, time is up!');
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await msg.say('Sorry, time is up!');
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if (lastTurnTimeout) {
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if (lastTurnTimeout) {
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winner = 'time';
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winner = 'time';
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break;
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break;
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} else {
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} else {
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lastTurnTimeout = true;
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lastTurnTimeout = true;
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userTurn = !userTurn;
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userTurn = !userTurn;
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continue;
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continue;
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}
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}
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}
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const choice = turn.first().content;
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if (choice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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i = Number.parseInt(choice, 10) - 1;
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if (AIEngine) AIEngine.play(i);
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}
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}
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const choice = turn.first().content;
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if (choice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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const i = Number.parseInt(choice, 10) - 1;
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board[colLevels[i]][i] = sign;
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board[colLevels[i]][i] = sign;
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colLevels[i]--;
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colLevels[i]--;
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if (this.verifyWin(board)) winner = userTurn ? msg.author : opponent;
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if (this.verifyWin(board)) winner = userTurn ? msg.author : opponent;
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+2
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "xiao",
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"name": "xiao",
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"version": "124.5.1",
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"version": "124.5.2",
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"description": "Your personal server companion.",
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"description": "Your personal server companion.",
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"main": "Xiao.js",
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"main": "Xiao.js",
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"scripts": {
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"scripts": {
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@@ -39,6 +39,7 @@
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"cheerio": "^1.0.0-rc.5",
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"cheerio": "^1.0.0-rc.5",
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"cloc": "^2.7.0",
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"cloc": "^2.7.0",
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"common-tags": "^1.8.0",
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"common-tags": "^1.8.0",
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"connect4-ai": "^0.1.3",
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"custom-translate": "^2.2.8",
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"custom-translate": "^2.2.8",
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"didyoumean2": "^4.1.0",
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"didyoumean2": "^4.1.0",
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"discord.js": "^12.5.1",
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"discord.js": "^12.5.1",
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