String Changes, Don't register tons of defaults

This commit is contained in:
Daniel Odendahl Jr
2017-04-05 17:27:31 +00:00
parent f380a3ecbd
commit 332016ca5d
75 changed files with 225 additions and 265 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ module.exports = class LotteryCommand extends commando.Command {
}
console.log(`[Command] ${message.content}`);
const lotteryNumber = ['Winner'][Math.floor(Math.random() * 100)];
if (lotteryNumber !== "Winner") return message.say(`Nope, sorry ${message.author.username}, you lost.`);
if (lotteryNumber !== 'Winner') return message.say(`Nope, sorry ${message.author.username}, you lost.`);
return message.say(`Wow ${message.author.username}! You actually won! Great job!`);
}
};
+4 -4
View File
@@ -34,16 +34,16 @@ module.exports = class MathGameCommand extends commando.Command {
randomType = randomType[Math.floor(Math.random() * randomType.length)];
let randomValue;
switch (level) {
case "easy":
case 'easy':
randomValue = 10;
break;
case "medium":
case 'medium':
randomValue = 50;
break;
case "hard":
case 'hard':
randomValue = 100;
break;
case "extreme":
case 'extreme':
randomValue = 1000;
break;
}
+3 -3
View File
@@ -20,7 +20,7 @@ module.exports = class QuizCommand extends commando.Command {
if (message.channel.type !== 'dm') {
if (!message.channel.permissionsFor(this.client.user).hasPermission(['SEND_MESSAGES', 'READ_MESSAGES', 'EMBED_LINKS'])) return;
}
console.log("[Command] " + message.content);
console.log('[Command] ' + message.content);
try {
const response = await request
.get('http://jservice.io/api/random')
@@ -28,7 +28,7 @@ module.exports = class QuizCommand extends commando.Command {
count: 1
});
const data = response.body[0];
const answer = data.answer.toLowerCase().split("<i>").join("").split("</i>").join("");
const answer = data.answer.toLowerCase().split('<i>').join('').split('</i>').join('');
const embed = new Discord.RichEmbed()
.setTitle('You have **fifteen** seconds to answer this question:')
.setDescription(`**Category: ${data.category.title}**\n${data.question}`);
@@ -52,7 +52,7 @@ module.exports = class QuizCommand extends commando.Command {
}
}
catch (err) {
return message.say(":x: Error! Something went wrong!");
return message.say(':x: Error! Something went wrong!');
}
}
};
+22 -22
View File
@@ -1,6 +1,6 @@
const commando = require('discord.js-commando');
module.exports = class RockPaperScissors extends commando.Command {
module.exports = class RockPaperScissorsCommand extends commando.Command {
constructor(Client) {
super(Client, {
name: 'rps',
@@ -33,37 +33,37 @@ module.exports = class RockPaperScissors extends commando.Command {
const rps = args.choice.toLowerCase();
let response = ['Paper', 'Rock', 'Scissors'];
response = response[Math.floor(Math.random() * response.length)];
if (rps === "rock") {
if (response === "Rock") {
return message.say("Rock! Aw, it's a tie!");
if (rps === 'rock') {
if (response === 'Rock') {
return message.say('Rock! Aw, it\'s a tie!');
}
if (response === "Paper") {
return message.say("Paper! Yes! I win!");
if (response === 'Paper') {
return message.say('Paper! Yes! I win!');
}
if (response === "Scissors") {
return message.say("Scissors! Aw... I lose...");
if (response === 'Scissors') {
return message.say('Scissors! Aw... I lose...');
}
}
else if (rps === "paper") {
if (response === "Rock") {
return message.say("Rock! Aw... I lose...");
else if (rps === 'paper') {
if (response === 'Rock') {
return message.say('Rock! Aw... I lose...');
}
if (response === "Paper") {
return message.say("Paper! Aw, it's a tie!");
if (response === 'Paper') {
return message.say('Paper! Aw, it\'s a tie!');
}
if (response === "Scissors") {
return message.say("Scissors! Yes! I win!");
if (response === 'Scissors') {
return message.say('Scissors! Yes! I win!');
}
}
else if (rps === "scissors") {
if (response === "Rock") {
return message.say("Rock! Yes! I win!");
else if (rps === 'scissors') {
if (response === 'Rock') {
return message.say('Rock! Yes! I win!');
}
if (response === "Paper") {
return message.say("Paper! Aw... I lose...");
if (response === 'Paper') {
return message.say('Paper! Aw... I lose...');
}
if (response === "Scissors") {
return message.say("Scissors! Aw, it's a tie!");
if (response === 'Scissors') {
return message.say('Scissors! Aw, it\'s a tie!');
}
}
}
+8 -8
View File
@@ -34,21 +34,21 @@ module.exports = class TypingGameCommand extends commando.Command {
let time;
let levelWord;
switch (level) {
case "easy":
case 'easy':
time = 25000;
levelWord = "twenty-five";
levelWord = 'twenty-five';
break;
case "medium":
case 'medium':
time = 20000;
levelWord = "twenty";
levelWord = 'twenty';
break;
case "hard":
case 'hard':
time = 15000;
levelWord = "fifteen";
levelWord = 'fifteen';
break;
case "extreme":
case 'extreme':
time = 10000;
levelWord = "ten";
levelWord = 'ten';
break;
}
const embed = new Discord.RichEmbed()