mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-26 14:19:11 +02:00
22.0.0
This commit is contained in:
+47
-20
@@ -24,13 +24,19 @@ module.exports = class BattleCommand extends Command {
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async run(msg, args) {
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const { opponent } = args;
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if (opponent.bot) return msg.say('You cannot fight bots!');
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if (opponent.id === msg.author.id) return msg.say('You cannot fight yourself!');
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if (this.fighting.has(msg.guild.id)) return msg.say('There is already a fight in this server...');
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if (opponent.bot) {
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return msg.say('Bots cannot be fought.');
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}
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if (opponent.id === msg.author.id) {
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return msg.say('You may not fight yourself.');
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}
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if (this.fighting.has(msg.guild.id)) {
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return msg.say('Only one fight may be occurring per server.');
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}
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this.fighting.add(msg.guild.id);
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await msg.say(`**${opponent.username}**, do you accept this challenge? **__Y__es** or **No**?`);
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try {
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const verify = await msg.channel.awaitMessages(res => res.author.id === opponent.id, {
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const verify = await msg.channel.awaitMessages((res) => res.author.id === opponent.id, {
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max: 1,
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time: 15000,
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errors: ['time']
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@@ -50,14 +56,14 @@ module.exports = class BattleCommand extends Command {
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**${opponent.username}**: ${oppoHP}HP
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`);
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try {
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const turn = await msg.channel.awaitMessages(res => res.author.id === (userTurn ? msg.author.id : opponent.id), {
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const turn = await msg.channel.awaitMessages((res) => res.author.id === (userTurn ? msg.author.id : opponent.id), {
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max: 1,
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time: 15000,
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errors: ['time']
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});
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const choice = turn.first().content.toLowerCase();
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if (choice === 'fight') {
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const damage = Math.floor(Math.random() * (guard ? 25 : 100)) + 1;
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const damage = Math.floor(Math.random() * (guard ? 10 : 100)) + 1;
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await msg.say(`**${username}** deals **${damage}** damage!`);
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if (userTurn) {
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oppoHP = oppoHP - damage;
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@@ -66,12 +72,17 @@ module.exports = class BattleCommand extends Command {
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userHP = userHP - damage;
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userTurn = true;
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}
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if (guard) guard = false;
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if (guard) {
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guard = false;
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}
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} else if (choice === 'guard') {
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await msg.say(`**${username}** guards!`);
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guard = true;
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if (userTurn) userTurn = false;
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else userTurn = true;
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if (userTurn) {
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userTurn = false;
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} else {
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userTurn = true;
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}
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} else if (choice === 'special') {
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const hit = Math.floor(Math.random() * 4) + 1;
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if (hit === 1) {
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@@ -84,12 +95,19 @@ module.exports = class BattleCommand extends Command {
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userHP = userHP - damage;
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userTurn = true;
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}
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if (guard) guard = false;
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if (guard) {
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guard = false;
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}
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} else {
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await msg.say(`**${username}**'s attack missed!`);
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if (guard) guard = false;
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if (userTurn) userTurn = false;
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else userTurn = true;
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if (userTurn) {
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userTurn = false;
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} else {
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userTurn = true;
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}
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if (guard) {
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guard = false;
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}
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}
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} else if (choice === 'cure') {
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if (userTurn ? userCure : oppoCure) {
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@@ -103,13 +121,22 @@ module.exports = class BattleCommand extends Command {
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oppoCure = false;
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userTurn = true;
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}
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if (guard) guard = false;
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} else await msg.say('You have already cured!');
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if (guard) {
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guard = false;
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}
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} else {
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await msg.say('You have already cured!');
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}
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} else if (choice === 'run') {
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await msg.say(`**${username}** flees!`);
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if (userTurn) userHP = 0;
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else oppoHP = 0;
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} else await msg.say('I do not understand what you want to do.');
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if (userTurn) {
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userHP = 0;
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} else {
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oppoHP = 0;
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}
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} else {
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await msg.say('I do not understand what you want to do.');
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}
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} catch (err) {
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await msg.say('Time!');
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break;
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@@ -118,8 +145,8 @@ module.exports = class BattleCommand extends Command {
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this.fighting.delete(msg.guild.id);
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return msg.say(stripIndents`
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The match is over!
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**Winner: ${(userHP > oppoHP) ? `${msg.author.username}** (${userHP}HP)` : `${opponent.username}** (${oppoHP}HP)`}
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**Loser: ${(userHP > oppoHP) ? `${opponent.username}** (${oppoHP}HP)` : `${msg.author.username}** (${userHP}HP)`}
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**Winner: ${userHP > oppoHP ? `${msg.author.username}** (${userHP}HP)` : `${opponent.username}** (${oppoHP}HP)`}
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**Loser: ${userHP > oppoHP ? `${opponent.username}** (${oppoHP}HP)` : `${msg.author.username}** (${userHP}HP)`}
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`);
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} else {
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this.fighting.delete(msg.guild.id);
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@@ -12,7 +12,10 @@ module.exports = class LotteryCommand extends Command {
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run(msg) {
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const lottery = Math.floor(Math.random() * 100) + 1;
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if (lottery < 99) return msg.say(`Nope, sorry ${msg.author.username}, you lost.`);
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return msg.say(`Wow ${msg.author.username}! You actually won! Great job!`);
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if (lottery === 1) {
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return msg.say(`Wow ${msg.author.username}! You actually won! Great job!`);
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} else {
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return msg.say(`Nope, sorry ${msg.author.username}, you lost.`);
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}
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}
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};
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+17
-28
@@ -1,7 +1,7 @@
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const Command = require('../../structures/Command');
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const { RichEmbed } = require('discord.js');
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const math = require('mathjs');
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const operations = ['+', '-', '*'];
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const { operations, difficulties, maxValues } = require('../../assets/json/math-game');
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module.exports = class MathGameCommand extends Command {
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constructor(client) {
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@@ -14,13 +14,16 @@ module.exports = class MathGameCommand extends Command {
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args: [
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{
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key: 'difficulty',
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prompt: 'What should the difficulty of the game be? `Easy`, `Medium`, `Hard`, `Extreme`, or `Impossible`?',
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prompt: `What should the difficulty of the game be? One of: ${difficulties.join(', ')}`,
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type: 'string',
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validate: difficulty => {
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if (['easy', 'medium', 'hard', 'extreme', 'impossible'].includes(difficulty.toLowerCase())) return true;
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return 'The difficulty must be either `easy`, `medium`, `hard`, `extreme`, or `impossible`.';
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validate: (difficulty) => {
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if (difficulties.includes(difficulty.toLowerCase())) {
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return true;
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} else {
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return `The difficulty must be one of: ${difficulties.join(', ')}`;
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}
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},
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parse: difficulty => difficulty.toLowerCase()
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parse: (difficulty) => difficulty.toLowerCase()
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}
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]
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});
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@@ -29,38 +32,24 @@ module.exports = class MathGameCommand extends Command {
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async run(msg, args) {
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const { difficulty } = args;
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const operation = operations[Math.floor(Math.random() * operations.length)];
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let value;
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switch(difficulty) {
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case 'easy':
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value = 10;
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break;
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case 'medium':
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value = 50;
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break;
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case 'hard':
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value = 100;
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break;
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case 'extreme':
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value = 1000;
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break;
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case 'impossible':
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value = 10000;
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break;
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}
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const value = maxValues[difficulty];
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const expression = `${Math.floor(Math.random() * value) + 1} ${operation} ${Math.floor(Math.random() * value) + 1}`;
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const answer = math.eval(expression).toString();
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const embed = new RichEmbed()
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.setTitle('You have **10** seconds to answer:')
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.setTitle('You have 10 seconds to answer:')
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.setDescription(expression);
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await msg.embed(embed);
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try {
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const collected = await msg.channel.awaitMessages(res => res.author.id === msg.author.id, {
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const collected = await msg.channel.awaitMessages((res) => res.author.id === msg.author.id, {
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max: 1,
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time: 10000,
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errors: ['time']
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});
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if (collected.first().content !== answer) return msg.say(`Nope, sorry, it's ${answer}.`);
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return msg.say('Nice job! 10/10! You deserve some cake!');
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if (collected.first().content !== answer) {
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return msg.say(`Nope, sorry, it's ${answer}.`);
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} else {
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return msg.say('Nice job! 10/10! You deserve some cake!');
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}
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} catch (err) {
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return msg.say(`Time! It was ${answer}, sorry!`);
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}
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+24
-25
@@ -16,35 +16,34 @@ module.exports = class QuizCommand extends Command {
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}
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async run(msg) {
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const { body } = await snekfetch
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.get('https://opentdb.com/api.php')
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.query({
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amount: 1,
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type: 'boolean',
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encode: 'url3986'
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});
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const answer = body.results[0].correct_answer.toLowerCase();
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const embed = new RichEmbed()
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.setTitle('You have 15 seconds to answer this question:')
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.setDescription(stripIndents`
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**${decodeURIComponent(body.results[0].category)}**
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True or False: ${decodeURIComponent(body.results[0].question)}
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`);
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await msg.embed(embed);
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try {
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const { body } = await snekfetch
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.get('https://opentdb.com/api.php')
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.query({
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amount: 1,
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type: 'boolean',
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encode: 'url3986'
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});
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const answer = body.results[0].correct_answer.toLowerCase();
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const embed = new RichEmbed()
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.setTitle('You have **15** seconds to answer this question:')
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.setDescription(stripIndents`
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**${decodeURIComponent(body.results[0].category)}**
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True or False: ${decodeURIComponent(body.results[0].question)}
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`);
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await msg.embed(embed);
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try {
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const collected = await msg.channel.awaitMessages(res => res.author.id === msg.author.id, {
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max: 1,
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time: 15000,
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errors: ['time']
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});
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if (collected.first().content.toLowerCase() !== answer) return msg.say(`Nope, sorry, it's ${answer}.`);
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const collected = await msg.channel.awaitMessages((res) => res.author.id === msg.author.id, {
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max: 1,
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time: 15000,
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errors: ['time']
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});
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if (collected.first().content.toLowerCase() !== answer) {
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return msg.say(`Nope, sorry, it's ${answer}.`);
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} else {
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return msg.say('Nice job! 10/10! You deserve some cake!');
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} catch (err) {
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return msg.say(`Time! It was ${answer}, sorry!`);
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}
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} catch (err) {
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return msg.say(`${err.name}: ${err.message}`);
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return msg.say(`Time! It was ${answer}, sorry!`);
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}
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}
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};
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@@ -1,5 +1,5 @@
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const Command = require('../../structures/Command');
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const responses = ['Paper', 'Rock', 'Scissors'];
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const choices = ['paper', 'rock', 'scissors'];
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module.exports = class RockPaperScissorsCommand extends Command {
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constructor(client) {
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@@ -14,11 +14,14 @@ module.exports = class RockPaperScissorsCommand extends Command {
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key: 'choice',
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prompt: '`Rock`, `Paper`, or `Scissors`?',
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type: 'string',
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validate: choice => {
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if (['rock', 'paper', 'scissors'].includes(choice.toLowerCase())) return true;
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return 'Please enter either `rock`, `paper`, or `scissors`.';
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validate: (choice) => {
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if (choices.includes(choice.toLowerCase())) {
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return true;
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||||
} else {
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||||
return 'Please enter either `rock`, `paper`, or `scissors`.';
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||||
}
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},
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parse: choice => choice.toLowerCase()
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parse: (choice) => choice.toLowerCase()
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}
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]
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});
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@@ -26,19 +29,31 @@ module.exports = class RockPaperScissorsCommand extends Command {
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run(msg, args) {
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const { choice } = args;
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const response = responses[Math.floor(Math.random() * responses.length)];
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const response = choices[Math.floor(Math.random() * choices.length)];
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if (choice === 'rock') {
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if (response === 'Rock') return msg.say('Rock! Aw, it\'s a tie!');
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if (response === 'Paper') return msg.say('Paper! Yes! I win!');
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if (response === 'Scissors') return msg.say('Scissors! Aw... I lose...');
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if (response === 'rock') {
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return msg.say('Rock! Aw... A tie...');
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} else if (response === 'paper') {
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return msg.say('Paper! Yes! I win!');
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||||
} else if (response === 'scissors') {
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return msg.say('Scissors! Aw... I lose...');
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||||
}
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||||
} else if (choice === 'paper') {
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if (response === 'Rock') return msg.say('Rock! Aw... I lose...');
|
||||
if (response === 'Paper') return msg.say('Paper! Aw, it\'s a tie!');
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||||
if (response === 'Scissors') return msg.say('Scissors! Yes! I win!');
|
||||
if (response === 'rock') {
|
||||
return msg.say('Rock! Aw... I lose...');
|
||||
} else if (response === 'paper') {
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return msg.say('Paper! Aw... A tie...');
|
||||
} else if (response === 'scissors') {
|
||||
return msg.say('Scissors! Yes! I win!');
|
||||
}
|
||||
} else if (choice === 'scissors') {
|
||||
if (response === 'Rock') return msg.say('Rock! Yes! I win!');
|
||||
if (response === 'Paper') return msg.say('Paper! Aw... I lose...');
|
||||
if (response === 'Scissors') return msg.say('Scissors! Aw, it\'s a tie!');
|
||||
if (response === 'rock') {
|
||||
return msg.say('Rock! Yes! I win!');
|
||||
} else if (response === 'paper') {
|
||||
return msg.say('Paper! Aw... I lose...');
|
||||
} else if (response === 'scissors') {
|
||||
return msg.say('Scissors! Aw... A tie...');
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
+11
-9
@@ -1,6 +1,6 @@
|
||||
const Command = require('../../structures/Command');
|
||||
const { stripIndents } = require('common-tags');
|
||||
const slotThing = [':grapes:', ':tangerine:', ':pear:', ':cherries:'];
|
||||
const slots = [':grapes:', ':tangerine:', ':pear:', ':cherries:'];
|
||||
|
||||
module.exports = class SlotsCommand extends Command {
|
||||
constructor(client) {
|
||||
@@ -13,17 +13,19 @@ module.exports = class SlotsCommand extends Command {
|
||||
}
|
||||
|
||||
run(msg) {
|
||||
const slotOne = slotThing[Math.floor(Math.random() * slotThing.length)];
|
||||
const slotTwo = slotThing[Math.floor(Math.random() * slotThing.length)];
|
||||
const slotThree = slotThing[Math.floor(Math.random() * slotThing.length)];
|
||||
if (slotOne === slotTwo && slotOne === slotThree)
|
||||
const slotOne = slots[Math.floor(Math.random() * slots.length)];
|
||||
const slotTwo = slots[Math.floor(Math.random() * slots.length)];
|
||||
const slotThree = slots[Math.floor(Math.random() * slots.length)];
|
||||
if (slotOne === slotTwo && slotOne === slotThree) {
|
||||
return msg.say(stripIndents`
|
||||
${slotOne}|${slotTwo}|${slotThree}
|
||||
Wow! You won! Great job... er... luck!
|
||||
`);
|
||||
return msg.say(stripIndents`
|
||||
${slotOne}|${slotTwo}|${slotThree}
|
||||
Aww... You lost... Guess it's just bad luck, huh?
|
||||
`);
|
||||
} else {
|
||||
return msg.say(stripIndents`
|
||||
${slotOne}|${slotTwo}|${slotThree}
|
||||
Aww... You lost... Guess it's just bad luck, huh?
|
||||
`);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
const Command = require('../../structures/Command');
|
||||
const { RichEmbed } = require('discord.js');
|
||||
const sentences = require('../../assets/json/typing-game');
|
||||
const { sentences, difficulties, times } = require('../../assets/json/typing-game');
|
||||
|
||||
module.exports = class TypingGameCommand extends Command {
|
||||
constructor(client) {
|
||||
@@ -13,13 +13,16 @@ module.exports = class TypingGameCommand extends Command {
|
||||
args: [
|
||||
{
|
||||
key: 'difficulty',
|
||||
prompt: 'What should the difficulty of the game be? `Easy`, `Medium`, `Hard`, `Extreme`, or `Impossible`?',
|
||||
prompt: `What should the difficulty of the game be? One of: ${difficulties.join(', ')}`,
|
||||
type: 'string',
|
||||
validate: difficulty => {
|
||||
if (['easy', 'medium', 'hard', 'extreme', 'impossible'].includes(difficulty.toLowerCase())) return true;
|
||||
return 'The difficulty must be either `easy`, `medium`, `hard`, `extreme`, or `impossible`.';
|
||||
validate: (difficulty) => {
|
||||
if (difficulties.includes(difficulty.toLowerCase())) {
|
||||
return true;
|
||||
} else {
|
||||
return `The difficulty must be one of: ${difficulties.join(', ')}`;
|
||||
}
|
||||
},
|
||||
parse: difficulty => difficulty.toLowerCase()
|
||||
parse: (difficulty) => difficulty.toLowerCase()
|
||||
}
|
||||
]
|
||||
});
|
||||
@@ -28,36 +31,22 @@ module.exports = class TypingGameCommand extends Command {
|
||||
async run(msg, args) {
|
||||
const { difficulty } = args;
|
||||
const sentence = sentences[Math.floor(Math.random() * sentences.length)];
|
||||
let time;
|
||||
switch(difficulty) {
|
||||
case 'easy':
|
||||
time = 25000;
|
||||
break;
|
||||
case 'medium':
|
||||
time = 20000;
|
||||
break;
|
||||
case 'hard':
|
||||
time = 15000;
|
||||
break;
|
||||
case 'extreme':
|
||||
time = 10000;
|
||||
break;
|
||||
case 'impossible':
|
||||
time = 5000;
|
||||
break;
|
||||
}
|
||||
const time = times[difficulty];
|
||||
const embed = new RichEmbed()
|
||||
.setTitle(`You have **${time / 1000}** seconds to type:`)
|
||||
.setTitle(`You have ${time / 1000} seconds to type:`)
|
||||
.setDescription(sentence);
|
||||
await msg.embed(embed);
|
||||
try {
|
||||
const collected = await msg.channel.awaitMessages(res => res.author.id === msg.author.id, {
|
||||
const collected = await msg.channel.awaitMessages((res) => res.author.id === msg.author.id, {
|
||||
max: 1,
|
||||
time: time,
|
||||
errors: ['time']
|
||||
});
|
||||
if (collected.first().content !== sentence) return msg.say('Nope, sorry!');
|
||||
return msg.say(`Good Job! You won!`);
|
||||
if (collected.first().content !== sentence) {
|
||||
return msg.say('Nope, sorry!');
|
||||
} else {
|
||||
return msg.say('Nice job! 10/10! You deserve some cake!');
|
||||
}
|
||||
} catch (err) {
|
||||
return msg.say('Time! Sorry!');
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user