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Begin migrating away from stupid "Oh no, an error occurred!"
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@@ -36,21 +36,17 @@ module.exports = class HandsCommand extends Command {
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}
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async run(msg, { image }) {
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try {
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const base = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'hands.png'));
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const { body } = await request.get(image);
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const data = await loadImage(body);
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const canvas = createCanvas(data.width, data.height);
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const ctx = canvas.getContext('2d');
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ctx.drawImage(data, 0, 0);
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const ratio = data.width / base.width;
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const height = base.height * ratio;
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ctx.drawImage(base, 0, data.height - height, data.width, height);
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const attachment = canvas.toBuffer();
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if (Buffer.byteLength(attachment) > 8e+6) return msg.reply('Resulting image was above 8 MB.');
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return msg.say({ files: [{ attachment, name: 'hands.png' }] });
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} catch (err) {
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return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
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}
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const base = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'hands.png'));
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const { body } = await request.get(image);
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const data = await loadImage(body);
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const canvas = createCanvas(data.width, data.height);
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const ctx = canvas.getContext('2d');
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ctx.drawImage(data, 0, 0);
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const ratio = data.width / base.width;
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const height = base.height * ratio;
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ctx.drawImage(base, 0, data.height - height, data.width, height);
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const attachment = canvas.toBuffer();
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if (Buffer.byteLength(attachment) > 8e+6) return msg.reply('Resulting image was above 8 MB.');
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return msg.say({ files: [{ attachment, name: 'hands.png' }] });
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}
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};
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