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https://github.com/arthur-pbty/xiao.git
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Guess Song Command
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@@ -0,0 +1,124 @@
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const Command = require('../../structures/Command');
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const csvParse = require('csv-parse');
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const { Readable } = require('stream');
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const { reactIfAble, base64, list } = require('../../util/Util');
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const otherSongs = require('../../assets/json/guess-song');
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const { SPOTIFY_KEY, SPOTIFY_SECRET } = process.env;
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module.exports = class GuessSongCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'guess-song',
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aliases: ['song-guess', 'song-game', 'music-guess', 'guess-music', 'music-game'],
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group: 'games-sp',
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memberName: 'guess-song',
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description: 'Guess what song is playing.',
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throttling: {
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usages: 1,
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duration: 30
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},
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guildOnly: true,
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userPermissions: ['CONNECT', 'SPEAK'],
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clientPermissions: ['ATTACH_FILES'],
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credit: [
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{
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name: 'Spotify',
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url: 'https://www.spotify.com/us/',
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reason: 'API',
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reasonURL: 'https://developer.spotify.com/'
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}
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]
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});
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this.token = null;
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this.charts = null;
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this.cache = new Map();
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}
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async run(msg) {
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const connection = this.client.voice.connections.get(msg.guild.id);
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if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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if (!this.token) await this.fetchToken();
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if (!this.charts) await this.fetchCharts();
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const song = await this.fetchRandomSong();
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const data = await this.fetchSongPreview(song);
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const { body: previewBody } = await request.get(data.preview);
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const dispatcher = connection.play(Readable.from([previewBody]));
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this.client.dispatchers.set(msg.guild.id, dispatcher);
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dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
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dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
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await reactIfAble(msg, this.client.user, '🔉');
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await msg.reply('**You have 30 seconds, what song is this?**');
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const msgs = await msg.channel.awaitMessages(res => res.author.id === msg.author.id, {
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max: 1,
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time: 30000
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});
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this.client.games.delete(msg.channel.id);
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dispatcher.end();
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this.client.dispatchers.delete(msg.guild.id);
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if (!msgs.size) return msg.reply(`Time! It's **${data.name}** by **${data.artist}**!`);
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const guess = msgs.first().content.toLowerCase();
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if (guess.includes(data.name.toLowerCase())) {
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return msg.reply(`Nope! It's **${data.name}** by **${data.artist}**!`);
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}
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return msg.reply(`Nice! It's **${data.name}** by **${data.artist}**!`);
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} catch (err) {
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this.client.dispatchers.delete(msg.guild.id);
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this.client.games.delete(msg.channel.id);
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return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
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}
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}
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async fetchCharts() {
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if (this.charts) return this.charts;
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const { text } = await request.get('https://spotifycharts.com/regional/us/daily/latest/download');
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return new Promise((res, rej) => {
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csvParse(text, { comment: '#' }, (err, output) => {
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if (err) return rej(error);
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this.charts = output.slice(2).map(song => song[4].replace('https://open.spotify.com/track/', ''));
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setTimeout(() => { this.charts = null; }, 4.32e+7);
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return res(this.charts);
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});
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});
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}
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async fetchRandomSong() {
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const songs = [...this.charts, otherSongs];
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const choice = songs[Math.floor(Math.random() * songs.length)];
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return choice;
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}
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async fetchSongPreview(id) {
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if (this.cache.has(id)) return this.cache.get(id);
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const { body } = await request
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.get(`https://api.spotify.com/v1/tracks/${id}`)
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.set({ Authorization: `Bearer ${this.token}` })
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.query({ market: 'us' });
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const result = {
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id,
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name: body.name,
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artist: list(body.artists.map(artist => artist.name)),
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preview: body.preview_url
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};
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this.cache.set(id, result);
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return result;
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}
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async fetchToken() {
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const { body } = await request
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.post('https://accounts.spotify.com/api/token')
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.set({ Authorization: `Basic ${base64(`${SPOTIFY_KEY}:${SPOTIFY_SECRET}`)}` })
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.send('grant_type=client_credentials');
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this.token = body.access_token;
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setTimeout(() => { this.token = null; }, body.expires_in);
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return body;
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}
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};
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@@ -85,12 +85,16 @@ module.exports = class WhosThatPokemonCryCommand extends Command {
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}
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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const data = await this.client.pokemon.fetch(pokemon.toString());
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const names = data.names.map(name => name.name.toLowerCase());
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const attachment = await this.client.registry.commands.get('whos-that-pokemon').createImage(data, false);
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connection.play(data.cry);
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const dispatcher = connection.play(data.cry);
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this.client.dispatchers.set(msg.guild.id, dispatcher);
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dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
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dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
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await reactIfAble(msg, this.client.user, '🔉');
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await msg.reply('**You have 15 seconds, who\'s that Pokémon?**');
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const msgs = await msg.channel.awaitMessages(res => res.author.id === msg.author.id, {
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@@ -107,6 +111,7 @@ module.exports = class WhosThatPokemonCryCommand extends Command {
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}
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return msg.reply(`Nice! It's **${data.name}**!`, { files: [attachment] });
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} catch (err) {
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this.client.dispatchers.delete(msg.guild.id);
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this.client.games.delete(msg.channel.id);
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return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
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}
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