const { ButtonStyle, ButtonBuilder, ActionRowBuilder } = require("discord.js"); const db = require("../../fonctions/database.js"); module.exports = { aliases: ["give"], description: "Donne des coins au premier qui appuie sur un bouton.", emote: "🪙", utilisation: "", permission: 0, async execute(message, args, client) { if (isNaN(args[0])) return message.reply("La somme dois etre un nombre..."); const idAleatoir = Math.floor(Math.random() * 1000000); const btn = new ButtonBuilder() .setCustomId(`confirm${idAleatoir}`) .setLabel("💰") .setStyle(ButtonStyle.Primary); const row = new ActionRowBuilder().addComponents(btn); const sentMessage = await message.reply({ content: `Appuis vite sur le bouton pour gagner ${args[0]} coins`, components: [row], allowedMentions: { repliedUser: false }, }); const filter = (i) => i.customId === `confirm${idAleatoir}` && i.user.id !== message.author.id; const collector = sentMessage.channel.createMessageComponentCollector ({ filter, time: 120000, }); collector.on("collect", async (interaction) => { sentMessage.edit({ content: `Le drop est gagner par <@${interaction.user.id}>`, components: [], allowedMentions: { repliedUser: false }, }); db.run( `UPDATE users SET pocket = pocket + ? WHERE guildId = ? AND userId = ?`, [args[0], message.guild.id, interaction.user.id], ); interaction.reply({ content: "Tu as gagner le drop !", ephemeral: true, allowedMentions: { repliedUser: false }, }); }); collector.on("end", () => { sentMessage.edit({ components: [], ephemeral: true, allowedMentions: { repliedUser: false }, }); }); }, };