const { Events } = require('discord.js'); const db = require('../fonctions/database.js'); const embedColor = require('../fonctions/embedColor.js'); module.exports = { name: Events.InteractionCreate, async execute(client, interaction) { if (!interaction.isButton()) return if (interaction.customId === "lvl_Recomp_Rep") { const lvl = interaction.message.embeds[0].fields[0].value const serv = interaction.message.embeds[0].fields[1].value const user = await new Promise((resolve, reject) => { db.get(`SELECT * FROM users WHERE guildId = ? AND userId = ?`, [serv, member.id], (err, row) => { if (err) reject(err); resolve(row); }); }); db.run(`UPDATE users SET reputation = reputation + ? WHERE guildId = ? AND userId = ?`, [lvl, serv, message.author.id]); const embedClaim = new EmbedBuilder() .setTitle('Recompense du niveau ' + lvl + ':') .setDescription('La recompense du niveau ' + lvl + 'était de ' + lvl + 'reputation, ou bien de ' + lvl * 500 + 'coins\n\nVous avez choisi les reputations, vous avez donc `' + user.reputation + '` reputation !') .setColor(await embedColor(message.author.id, serv)) .setTimestamp() .setFooter({ text: `La recompense à été reçu sur le serveur ${serv.name}` }) interaction.edit({ embeds: [embedClaim], components: [] }) } if (interaction.customId === "lvl_Recomp_Coins") { const lvl = interaction.message.embeds[0].fields[0].value const serv = interaction.message.embeds[0].fields[1].value db.run(`UPDATE users SET pocket = pocket + ? WHERE guildId = ? AND userId = ?`, [lvl * 500, serv, message.author.id]); const embedClaim = new EmbedBuilder() .setTitle('Recompense du niveau ' + lvl + ':') .setDescription('La recompense du niveau ' + lvl + 'était de ' + lvl + 'reputation, ou bien de ' + lvl * 500 + 'coins\n\nVous avez choisi les coins, vous avez donc `' + lvl * 500 + '` coins en plus !') .setColor(await embedColor(message.author.id, serv)) .setTimestamp() .setFooter({ text: `La recompense à été reçu sur le serveur ${serv.name}` }) interaction.edit({ embeds: [embedClaim], components: [] }) } } }