const { ButtonStyle, ButtonBuilder, ActionRowBuilder } = require("discord.js"); const db = require("../../fonctions/database.js"); module.exports = { aliases: ["give"], description: "Donne des coins au premier qui appuie sur un bouton.", emote: "🪙", utilisation: "", permission: 0, async execute(message, args, client) { if (isNaN(args[0])) return message.reply("La somme dois etre un nombre..."); const btn = new ButtonBuilder() .setCustomId("confirm") .setLabel("💰") .setStyle(ButtonStyle.Primary); const row = new ActionRowBuilder().addComponents(btn); /*const sentMessage = message.channel.send('_ _') let contage = 0 while (contage == 100) { setTimeout(() => { sentMessage.edit(`> Chargement : **${contage}%**`) contage = + 1 }, 450); } await sentMessage.edit({ content: `Appuis vite sur le bouton pour gagner ${args[0]}coins`, components: [row], allowedMentions: { repliedUser: false }, });*/ const sentMessage = message.reply({ content: `Appuis vite sur le bouton pour gagner ${args[0]}coins`, components: [row], allowedMentions: { repliedUser: false }, }); const filter = (i) => i.customId === "confirm" && i.user.id !== message.author.id; const collector = sentMessage.createMessageComponentCollector({ filter, time: 45000, }); collector.on("collect", async (interaction) => { sentMessage.edit({ content: `Le drop est gagner par <@${interaction.user.id}>`, components: [], allowedMentions: { repliedUser: false }, }); db.run( `UPDATE users SET pocket = pocket + ? WHERE guildId = ? AND userId = ?`, [args[0], message.guild.id, interaction.user.id], ); interaction.reply({ content: "Tu as gagner le drop !", ephemeral: true, allowedMentions: { repliedUser: false }, }); }); collector.on("end", () => { sentMessage.edit({ components: [], ephemeral: true, allowedMentions: { repliedUser: false }, }); }); }, };