mirror of
https://github.com/arthur-pbty/arthur-os.git
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213 lines
8.8 KiB
QML
213 lines
8.8 KiB
QML
import QtQuick
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import Quickshell
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import Quickshell.Wayland
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import qs.Commons
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// Layer-shell popup attached to a bar widget icon, designed for
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// click-driven AND keyboard-driven panels (e.g. SUPER+CTRL+W summon).
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//
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// Built on PanelWindow with WlrKeyboardFocus.Exclusive rather than
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// PopupWindow (xdg-popup). Layer-shell surfaces declared Exclusive get
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// keyboard focus from Hyprland *at map time*, which is the protocol-level
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// equivalent of focus-on-launch for xdg-toplevels. xdg-popups don't get
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// that — they only receive keys after a click/hover routes focus through
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// their parent surface — so keyboard-summoned popups fell flat without it.
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//
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// API is a subset of Common.PopupCard: anchorItem, owner, bar, open,
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// padding, margin, contentWidth/Height, default contentItem. Missing on
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// purpose (for now): centerOnBar, triggerMode ("hover"), containsMouse.
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// Hover-mode popups (system-stats, weather-flyout) and centered popups
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// (calendar week-view) need extra plumbing before migrating; converting
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// them is a follow-up.
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//
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// Positioning: full-screen layer-shell with the card placed inside at
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// `cardOrigin`. We use the bar window's height/width for the perpendicular
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// axis (away-from-bar) because mapToItem on the anchor returns
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// bar-content-relative coords with internal layout offsets baked in
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// (e.g. ~13px from the bar's vertical centering of its widget row). The
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// parallel axis (along-the-bar) uses the anchor's content x/y since the
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// bar spans full screen on that axis.
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//
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// Outside-click dismissal: an overlay MouseArea catches clicks, with the
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// QsWindow.mask subtracting the bar strip so clicks on the bar still
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// reach the bar widgets (activePopout coordinator hands off to another
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// popup if the user clicks a different bar icon).
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PanelWindow {
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id: root
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required property Item anchorItem
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required property QtObject bar
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property var owner: null
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property int margin: 10
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property int padding: 14
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property int contentWidth: 280
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property int contentHeight: 200
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property bool open: false
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property int gap: 10 // distance between bar edge and panel
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default property alias contentItem: contentHolder.children
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readonly property var coordinatorKey: owner || root
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readonly property var anchorWindow: anchorItem ? anchorItem.QsWindow.window : null
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readonly property string barPos: bar ? bar.position : "top"
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function closePopout() {
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if (owner && "closePopout" in owner) owner.closePopout()
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else root.open = false
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}
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// --- screen + lifetime ---------------------------------------------------
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screen: anchorWindow ? anchorWindow.screen : null
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visible: open || card.opacity > 0
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color: "transparent"
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exclusionMode: ExclusionMode.Ignore
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WlrLayershell.namespace: "omarchy-keyboard-panel"
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WlrLayershell.layer: WlrLayer.Overlay
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// Keyboard focus follows `open` (NOT `visible`). The window remains
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// mapped during the fade-out so the opacity animation has something to
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// animate, but keyboard/click ownership must release the moment the
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// logical close fires — otherwise the user is locked out for 140ms.
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WlrLayershell.keyboardFocus: open ? WlrKeyboardFocus.Exclusive : WlrKeyboardFocus.None
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// Full-screen layer-shell. The visible card is positioned inside via
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// `cardOrigin`. The `mask` below makes the bar area click-through (so
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// the user can click another bar icon while the panel is open and the
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// activePopout coordinator swaps to that popup); everywhere else, the
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// overlay catches the click and dismisses via the MouseArea below.
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anchors {
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top: true
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bottom: true
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left: true
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right: true
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}
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// Clickable region = whole screen MINUS the bar's strip. Clicks on the
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// bar pass through to the bar layer; clicks anywhere else are caught
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// by us and either land on the card (no-op) or trigger dismissal.
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readonly property real _barStripSize: bar ? bar.barSize : 0
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mask: Region {
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width: root.screenW
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height: root.screenH
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Region {
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x: root.barPos === "right" ? root.screenW - root._barStripSize : 0
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y: root.barPos === "bottom" ? root.screenH - root._barStripSize : 0
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width: (root.barPos === "top" || root.barPos === "bottom") ? root.screenW : root._barStripSize
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height: (root.barPos === "top" || root.barPos === "bottom") ? root._barStripSize : root.screenH
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intersection: Intersection.Subtract
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}
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}
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// Track every layout change between the bar's contentItem and the
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// anchor item. `transform` updates whenever any item in that chain
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// moves/resizes, which is what makes the position binding below
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// actually reactive — mapToItem on its own is a one-shot.
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TransformWatcher {
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id: anchorWatcher
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a: anchorWindow ? anchorWindow.contentItem : null
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b: anchorItem
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}
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// Anchor item's position within the bar's content surface. For a
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// full-width top bar, the content x maps directly to screen x; the y
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// returned here has the bar's internal padding baked in (e.g. ~13px
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// from vertical centering of the widget row), which is why `cardOrigin`
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// below uses `barH` for the perpendicular axis instead of this y.
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readonly property point anchorScreenPos: {
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anchorWatcher.transform // reactive dependency
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if (!anchorItem || !anchorWindow) return Qt.point(0, 0)
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return anchorItem.mapToItem(anchorWindow.contentItem, 0, 0)
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}
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readonly property real anchorW: anchorItem ? anchorItem.width : 0
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readonly property real anchorH: anchorItem ? anchorItem.height : 0
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readonly property real screenW: screen ? screen.width : 0
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readonly property real screenH: screen ? screen.height : 0
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// Desired top-left of the card in screen coordinates. For the
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// perpendicular axis (away-from-bar) we anchor to the bar window's edge
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// directly — not the anchor item's y/x — because mapToItem(barContent)
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// returns coordinates in the bar's content space, which can be offset
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// from the bar surface's screen-anchored corner by internal layout
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// (centering wrappers, padding). The bar's surface IS aligned to its
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// anchored screen edge, so using `barW`/`barH` gives the right edge
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// regardless of how the bar's internal widgets are positioned. For the
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// parallel axis (along the bar) the anchor item's reported position is
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// still consistent with the bar content origin, so it's accurate for
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// centering the card under the icon.
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readonly property real barW: anchorWindow ? anchorWindow.width : screenW
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readonly property real barH: anchorWindow ? anchorWindow.height : 0
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readonly property point cardOrigin: {
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if (!anchorItem || !bar) return Qt.point(margin, margin)
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var x = 0, y = 0
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if (barPos === "bottom") {
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x = anchorScreenPos.x + anchorW / 2 - contentWidth / 2
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y = screenH - barH - contentHeight - gap
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} else if (barPos === "left") {
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x = barW + gap
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y = anchorScreenPos.y + anchorH / 2 - contentHeight / 2
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} else if (barPos === "right") {
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x = screenW - barW - contentWidth - gap
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y = anchorScreenPos.y + anchorH / 2 - contentHeight / 2
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} else { // "top" (default)
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x = anchorScreenPos.x + anchorW / 2 - contentWidth / 2
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y = barH + gap
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}
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x = Math.max(margin, Math.min(x, screenW - contentWidth - margin))
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y = Math.max(margin, Math.min(y, screenH - contentHeight - margin))
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return Qt.point(Math.round(x), Math.round(y))
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}
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// --- popout coordination (same-bar single-popout model) -----------------
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// Coordinate on `open`, not `visible`. `visible` lags into the fade-out
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// animation, which made ownership transfer to a sibling popup race.
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onOpenChanged: {
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if (!bar) return
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if (open) bar.requestPopout(coordinatorKey)
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else if (bar.activePopout === coordinatorKey) bar.releasePopout(coordinatorKey)
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}
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// --- outside-click dismissal --------------------------------------------
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// Catches clicks anywhere in the clickable region (i.e. everywhere on
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// screen except the bar strip, which is masked out). The card has its
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// own MouseArea below so clicks on it don't bubble up here. Disabled
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// during the fade-out so the dying overlay doesn't swallow clicks that
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// were meant for the apps behind it.
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MouseArea {
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anchors.fill: parent
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enabled: root.open
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onClicked: root.closePopout()
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}
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// --- card ----------------------------------------------------------------
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Rectangle {
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id: card
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x: root.cardOrigin.x
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y: root.cardOrigin.y
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width: root.contentWidth
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height: root.contentHeight
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color: Color.popups.background
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border.color: Color.popups.border
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border.width: 2
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radius: Style.cornerRadius
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opacity: root.open ? 1.0 : 0
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Behavior on opacity {
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NumberAnimation { duration: 140; easing.type: Easing.OutCubic }
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}
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// Swallow clicks on the card so they don't bubble to the dismissal
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// MouseArea behind us.
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MouseArea { anchors.fill: parent }
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Item {
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id: contentHolder
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anchors.fill: parent
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anchors.margins: root.padding
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}
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}
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}
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