mirror of
https://github.com/arthur-pbty/arthur-os.git
synced 2026-08-02 20:28:19 +02:00
363 lines
11 KiB
QML
363 lines
11 KiB
QML
import Quickshell
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import Quickshell.Io
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import Quickshell.Wayland
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import QtQuick
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import QtQuick.Effects
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import QtQuick.Shapes
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import qs.Commons
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Item {
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id: root
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readonly property string home: Quickshell.env("HOME")
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readonly property string currentBackgroundLink: home + "/.config/omarchy/current/background"
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property string currentBackground: ""
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property string displayedBackground: ""
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property string incomingBackground: ""
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property string oldBackground: ""
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property bool finishingTransition: false
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property int backgroundVersion: 0
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property int revealStartedVersion: -1
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property int pendingThemeVersion: -1
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property string pendingColorsRaw: ""
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property string pendingShellRaw: ""
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property real revealProgress: 1
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function imageUrl(path) {
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return Util.fileUrl(path)
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}
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function refreshBackground() {
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if (!readlinkProc.running) readlinkProc.running = true
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}
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function setBackground(path, instant) {
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transitionBackground("", path, path, instant, false)
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}
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function transitionBackground(fromPath, path, finalPath, instant, force) {
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path = String(path || "").trim()
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finalPath = String(finalPath || path).trim()
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fromPath = String(fromPath || "").trim()
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if (!path || (!force && finalPath === currentBackground)) return
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currentBackground = finalPath
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backgroundVersion += 1
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revealStartedVersion = -1
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revealAnimation.stop()
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finishingTransition = false
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if (instant || !displayedBackground) {
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oldBackground = ""
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incomingBackground = ""
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displayedBackground = path
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revealProgress = 1
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return
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}
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oldBackground = fromPath || displayedBackground
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incomingBackground = path
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revealProgress = 0
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}
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function setPendingTheme(colorsB64, shellB64) {
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pendingColorsRaw = Util.decodeBase64(colorsB64)
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pendingShellRaw = Util.decodeBase64(shellB64)
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pendingThemeVersion = backgroundVersion
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}
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function applyPendingTheme() {
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if (pendingThemeVersion !== backgroundVersion) return
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Color.loadColors(pendingColorsRaw)
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// Color.loadShell also refreshes Style so the type scale flips with the
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// background reveal instead of waiting for a separate reload path.
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Color.loadShell(pendingShellRaw)
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Style.scheduleRefresh()
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pendingThemeVersion = -1
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pendingColorsRaw = ""
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pendingShellRaw = ""
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}
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function transitionBackgroundWithTheme(fromPath, path, finalPath, colorsB64, shellB64) {
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transitionBackground(fromPath, path, finalPath, false, true)
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setPendingTheme(colorsB64, shellB64)
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if (!incomingBackground || revealProgress >= 1) applyPendingTheme()
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}
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function startReveal(panel) {
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if (!incomingBackground) return
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panel.maskReady = true
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if (revealStartedVersion === backgroundVersion) return
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revealStartedVersion = backgroundVersion
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applyPendingTheme()
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revealAnimation.restart()
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}
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function openSelector() {
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if (!bgSwitchProc.running) bgSwitchProc.running = true
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}
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function openThemeSwitcher() {
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if (!themeSwitchProc.running) themeSwitchProc.running = true
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}
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Process {
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id: bgSwitchProc
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command: ["bash", "-lc", "background=$(omarchy-theme-bg-switcher); [[ -n $background ]] && omarchy-theme-bg-set \"$background\""]
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onExited: root.refreshBackground()
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}
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Process {
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id: themeSwitchProc
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command: ["bash", "-lc", "theme=$(omarchy-theme-switcher); [[ -n $theme ]] && omarchy-theme-set \"$theme\""]
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onExited: root.refreshBackground()
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}
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Process {
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id: readlinkProc
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command: ["readlink", "-f", root.currentBackgroundLink]
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stdout: StdioCollector {
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onStreamFinished: root.setBackground(String(text || "").trim(), false)
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}
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}
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IpcHandler {
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target: "background"
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function refresh(): void {
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root.refreshBackground()
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}
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function set(path: string): void {
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root.setBackground(path, false)
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}
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function setInstant(path: string): void {
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root.setBackground(path, true)
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}
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function transition(fromPath: string, path: string): void {
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root.transitionBackground(fromPath, path, path, false, false)
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}
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function themeTransition(fromPath: string, path: string, finalPath: string, colorsB64: string, shellB64: string): void {
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root.transitionBackgroundWithTheme(fromPath, path, finalPath, colorsB64, shellB64)
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}
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}
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Timer {
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interval: 100
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running: true
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repeat: true
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onTriggered: root.refreshBackground()
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}
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NumberAnimation {
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id: revealAnimation
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target: root
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property: "revealProgress"
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from: 0
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to: 1
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duration: 420
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easing.type: Easing.InOutCubic
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onFinished: {
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if (root.incomingBackground) {
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root.displayedBackground = root.currentBackground || root.incomingBackground
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root.finishingTransition = true
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}
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root.revealProgress = 1
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}
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}
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Component.onCompleted: refreshBackground()
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Variants {
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model: Quickshell.screens
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PanelWindow {
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id: panel
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required property var modelData
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screen: modelData
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visible: true
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anchors { top: true; bottom: true; left: true; right: true }
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color: "transparent"
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// The wallpaper is static outside of image loads/transitions. Disabling
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// render updates keeps animations in other shell windows from repainting
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// this background layer and wasting GPU cycles.
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updatesEnabled: frozenBackgroundVersion !== root.backgroundVersion
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|| root.incomingBackground !== ""
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|| root.finishingTransition
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|| root.revealProgress < 1
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|| base.status === Image.Loading
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|| oldFrame.status === Image.Loading
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|| incomingFrame.status === Image.Loading
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property bool maskReady: false
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property int frozenBackgroundVersion: -1
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function backgroundIsStable() {
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// Don't freeze before the wallpaper has actually painted at least
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// once. base.status === Image.Null on startup (empty source) reports
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// "stable" but the surface hasn't committed a frame yet — freezing
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// there leaves the wallpaper invisible until something else forces a
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// repaint.
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return base.status === Image.Ready
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&& !root.incomingBackground
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&& !root.finishingTransition
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&& root.revealProgress >= 1
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&& oldFrame.status !== Image.Loading
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&& incomingFrame.status !== Image.Loading
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}
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function scheduleUpdatesFreeze() {
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if (!backgroundIsStable()) {
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freezeUpdatesTimer.stop()
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return
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}
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freezeUpdatesTimer.restart()
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}
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function maybeStartReveal() {
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if (!root.incomingBackground || root.revealProgress !== 0 || maskReady) return
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if (incomingFrame.status !== Image.Ready) return
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Qt.callLater(function() {
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if (!root.incomingBackground || root.revealProgress !== 0 || maskReady) return
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if (incomingFrame.status !== Image.Ready) return
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root.startReveal(panel)
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})
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}
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WlrLayershell.namespace: "omarchy-background"
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WlrLayershell.layer: WlrLayer.Background
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WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
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exclusionMode: ExclusionMode.Ignore
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Timer {
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id: freezeUpdatesTimer
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interval: 100
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repeat: false
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onTriggered: {
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if (panel.backgroundIsStable()) panel.frozenBackgroundVersion = root.backgroundVersion
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}
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}
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Image {
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id: base
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anchors.fill: parent
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source: root.imageUrl(root.displayedBackground)
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fillMode: Image.PreserveAspectCrop
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asynchronous: true
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cache: true
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onStatusChanged: {
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if (status === Image.Ready && root.finishingTransition) {
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root.incomingBackground = ""
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root.oldBackground = ""
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root.finishingTransition = false
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}
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panel.scheduleUpdatesFreeze()
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}
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}
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Image {
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id: oldFrame
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anchors.fill: parent
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source: root.imageUrl(root.oldBackground)
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fillMode: Image.PreserveAspectCrop
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asynchronous: true
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cache: false
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smooth: true
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mipmap: true
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visible: root.oldBackground !== "" && root.revealProgress < 1
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onStatusChanged: {
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panel.maybeStartReveal()
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panel.scheduleUpdatesFreeze()
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}
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}
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Item {
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id: incomingLayer
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anchors.fill: parent
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visible: root.incomingBackground !== "" && incomingFrame.status === Image.Ready && (root.revealProgress >= 1 || panel.maskReady)
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layer.enabled: root.incomingBackground !== "" && root.revealProgress < 1
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layer.smooth: true
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layer.effect: MultiEffect {
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maskEnabled: true
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maskSource: revealMask
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maskThresholdMin: 0.5
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maskSpreadAtMin: 0.02
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}
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Image {
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id: incomingFrame
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anchors.fill: parent
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source: root.imageUrl(root.incomingBackground)
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fillMode: Image.PreserveAspectCrop
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asynchronous: true
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cache: false
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smooth: true
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mipmap: true
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onStatusChanged: {
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panel.maybeStartReveal()
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panel.scheduleUpdatesFreeze()
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}
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}
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}
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Item {
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id: revealMask
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anchors.fill: parent
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visible: false
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layer.enabled: true
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readonly property real slant: -0.18
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readonly property real centerTop: width / 2 - slant * height / 2
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readonly property real centerBottom: width / 2 + slant * height / 2
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readonly property real reach: width / 2 + Math.abs(slant) * height / 2 + 4
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readonly property real spread: reach * root.revealProgress
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Shape {
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anchors.fill: parent
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antialiasing: true
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preferredRendererType: Shape.CurveRenderer
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ShapePath {
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fillColor: "white"
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strokeColor: "transparent"
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startX: revealMask.centerTop - revealMask.spread; startY: 0
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PathLine { x: revealMask.centerTop + revealMask.spread; y: 0 }
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PathLine { x: revealMask.centerBottom + revealMask.spread; y: revealMask.height }
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PathLine { x: revealMask.centerBottom - revealMask.spread; y: revealMask.height }
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PathLine { x: revealMask.centerTop - revealMask.spread; y: 0 }
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}
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}
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}
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Connections {
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target: root
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function onBackgroundVersionChanged() {
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panel.frozenBackgroundVersion = -1
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panel.scheduleUpdatesFreeze()
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}
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function onFinishingTransitionChanged() { panel.scheduleUpdatesFreeze() }
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function onIncomingBackgroundChanged() {
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panel.maskReady = false
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panel.maybeStartReveal()
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panel.scheduleUpdatesFreeze()
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}
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function onRevealProgressChanged() { panel.scheduleUpdatesFreeze() }
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}
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MouseArea {
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anchors.fill: parent
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acceptedButtons: Qt.LeftButton | Qt.RightButton
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onClicked: function(mouse) {
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if (mouse.button === Qt.RightButton) root.openThemeSwitcher()
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else root.openSelector()
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mouse.accepted = true
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}
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}
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}
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}
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}
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