mirror of
https://github.com/arthur-pbty/arthur-os.git
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181 lines
6.9 KiB
QML
181 lines
6.9 KiB
QML
import QtQuick
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import QtQuick.Controls
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import qs.Commons
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// The button. One component for every clickable thing in the kit.
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// States compose independently and are applied in priority order:
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//
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// pressed (mouse down) pressed fill
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// activeFocus (Tab focus) focus fill + focus border token
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// hasCursor || hover hover-cursor fill (+ border if `bordered`)
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// selected selected fill + optional selected border
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// active selected fill
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// idle transparent or normal border if `bordered`
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//
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// All fills/borders come from `qs.Commons.Style` tokens, so themes
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// control the look via [controls] in shell.toml.
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//
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// Emits `hovered(bool)` so panels with their own keyboard cursor model
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// can update state on mouse enter/leave.
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BorderSurface {
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id: root
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property string text: ""
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property string iconText: ""
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property string tooltipText: ""
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// State flags (see comment above for paint priority).
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property bool selected: false
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property bool active: false
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property bool hasCursor: false
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property bool focusable: false
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property bool bordered: false
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// Colors. Defaults track the theme; per-instance overrides are honored.
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property color foreground: Color.foreground
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property color background: "transparent"
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property color accent: Color.accent
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// Sizing.
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property string fontFamily: Style.font.family
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property real fontSize: Style.font.body
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property real iconSize: Style.font.icon
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property real iconRotation: 0
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property bool iconSpinning: false
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property real horizontalPadding: Style.spacing.controlPaddingX
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property real verticalPadding: Style.spacing.controlPaddingY
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property bool leftAlign: false
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leftPadding: horizontalPadding
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rightPadding: horizontalPadding
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topPadding: verticalPadding
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bottomPadding: verticalPadding
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// Tooltip palette. Auto-rendered if tooltipText is set. Defaults pull
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// from [tooltip] in shell.toml; override per-instance only when a button
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// intentionally wants a tooltip that diverges from the theme.
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property color tooltipBackground: Color.tooltip.background
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property color tooltipForeground: Color.tooltip.text
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property color tooltipBorder: Color.tooltip.border
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signal clicked()
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signal rightClicked()
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signal hovered(bool isHovered)
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activeFocusOnTab: focusable
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Keys.onReturnPressed: if (focusable) root.clicked()
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Keys.onEnterPressed: if (focusable) root.clicked()
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Keys.onSpacePressed: if (focusable) root.clicked()
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implicitWidth: row.implicitWidth + horizontalPadding * 2 + borderLeft + borderRight
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implicitHeight: row.implicitHeight + verticalPadding * 2 + borderTop + borderBottom
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radius: Style.cornerRadius
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readonly property bool hot: mouseArea.containsMouse || hasCursor
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readonly property bool _showFocusRing: focusable && activeFocus
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readonly property color _selectedColor: Style.selectedStateColor(root.foreground, root.accent)
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readonly property var _tooltipBorderSpec: Border.localOrSurfaceSpec("tooltip", "border", root.tooltipBorder, Color.tooltip.border, Math.max(1, Style.normalBorderWidth))
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readonly property var _selectedBorderSpec: Border.controlSpec("selected", root.foreground, root.accent)
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readonly property var _normalBorderSpec: Border.controlSpec("normal", root.foreground, root.accent)
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readonly property var _borderSpec: _showFocusRing ? Border.controlSpec("focus", root.foreground, root.accent)
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: hot ? Border.controlSpec("hover-cursor", root.foreground, root.accent)
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: selected ? (Border.controlHasWidth("selected") ? _selectedBorderSpec : (bordered ? _normalBorderSpec : Border.none()))
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: bordered ? _normalBorderSpec
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: Border.none()
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color: mouseArea.pressed ? Style.pressedFillFor(root.foreground, root.accent)
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: _showFocusRing ? Style.focusFillFor(root.foreground, root.accent)
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: hot ? Style.hoverFillFor(root.foreground, root.accent)
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: selected ? Style.selectedFillFor(root.foreground, root.accent)
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: active ? Style.selectedFillFor(root.foreground, root.accent)
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: background
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// Border follows the same state precedence as fill. Buttons stay
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// borderless at rest unless `bordered` is set, but hover-cursor/focus
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// always use the shared cursor border so the keyboard target is visible
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// and consistent with the rest of the kit. Selected borders are off by
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// default for plain buttons; explicitly bordered buttons keep their
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// normal border when selected unless selected-border-width opts in to a
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// dedicated selected border.
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borderSpec: _borderSpec
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Behavior on color { ColorAnimation { duration: 120 } }
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ToolTip {
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visible: root.tooltipText !== "" && mouseArea.containsMouse
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text: root.tooltipText
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delay: 400
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padding: 0
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background: BorderSurface {
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color: root.tooltipBackground
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borderSpec: root._tooltipBorderSpec
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radius: 0
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}
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contentItem: Text {
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text: root.tooltipText
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color: root.tooltipForeground
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font.family: root.fontFamily
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font.pixelSize: Style.font.bodySmall
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leftPadding: Border.left(root._tooltipBorderSpec) + Style.spacing.controlPaddingX
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rightPadding: Border.right(root._tooltipBorderSpec) + Style.spacing.controlPaddingX
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topPadding: Border.top(root._tooltipBorderSpec) + Style.spacing.controlPaddingY
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bottomPadding: Border.bottom(root._tooltipBorderSpec) + Style.spacing.controlPaddingY
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}
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}
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Row {
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id: row
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anchors.verticalCenter: parent.verticalCenter
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anchors.left: root.leftAlign ? parent.left : undefined
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anchors.leftMargin: root.leftAlign ? root.contentLeftInset : 0
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anchors.horizontalCenter: root.leftAlign ? undefined : parent.horizontalCenter
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spacing: Style.spacing.controlGap
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Text {
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visible: root.iconText !== ""
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text: root.iconText
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color: root.selected ? root._selectedColor : root.foreground
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font.family: root.fontFamily
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font.pixelSize: root.iconSize
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rotation: root.iconSpinning ? 0 : root.iconRotation
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transformOrigin: Item.Center
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anchors.verticalCenter: parent.verticalCenter
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RotationAnimation on rotation {
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from: 0
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to: 360
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duration: 900
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loops: Animation.Infinite
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running: root.iconSpinning
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}
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}
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Text {
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visible: root.text !== ""
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text: root.text
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color: root.selected ? root._selectedColor : root.foreground
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font.family: root.fontFamily
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font.pixelSize: root.fontSize
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font.bold: root.selected
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anchors.verticalCenter: parent.verticalCenter
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}
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}
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MouseArea {
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id: mouseArea
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anchors.fill: parent
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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acceptedButtons: Qt.LeftButton | Qt.RightButton
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onClicked: function(mouse) {
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if (root.focusable) root.forceActiveFocus()
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if (mouse.button === Qt.RightButton) root.rightClicked()
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else root.clicked()
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}
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}
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HoverHandler {
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onHoveredChanged: root.hovered(hovered)
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}
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}
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