Files
arthur-os/shell/plugins/background/Background.qml
T

363 lines
11 KiB
QML

import Quickshell
import Quickshell.Io
import Quickshell.Wayland
import QtQuick
import QtQuick.Effects
import QtQuick.Shapes
import qs.Commons
Item {
id: root
readonly property string home: Quickshell.env("HOME")
readonly property string currentBackgroundLink: home + "/.config/omarchy/current/background"
property string currentBackground: ""
property string displayedBackground: ""
property string incomingBackground: ""
property string oldBackground: ""
property bool finishingTransition: false
property int backgroundVersion: 0
property int revealStartedVersion: -1
property int pendingThemeVersion: -1
property string pendingColorsRaw: ""
property string pendingShellRaw: ""
property real revealProgress: 1
function imageUrl(path) {
return Util.fileUrl(path)
}
function refreshBackground() {
if (!readlinkProc.running) readlinkProc.running = true
}
function setBackground(path, instant) {
transitionBackground("", path, path, instant, false)
}
function transitionBackground(fromPath, path, finalPath, instant, force) {
path = String(path || "").trim()
finalPath = String(finalPath || path).trim()
fromPath = String(fromPath || "").trim()
if (!path || (!force && finalPath === currentBackground)) return
currentBackground = finalPath
backgroundVersion += 1
revealStartedVersion = -1
revealAnimation.stop()
finishingTransition = false
if (instant || !displayedBackground) {
oldBackground = ""
incomingBackground = ""
displayedBackground = path
revealProgress = 1
return
}
oldBackground = fromPath || displayedBackground
incomingBackground = path
revealProgress = 0
}
function setPendingTheme(colorsB64, shellB64) {
pendingColorsRaw = Util.decodeBase64(colorsB64)
pendingShellRaw = Util.decodeBase64(shellB64)
pendingThemeVersion = backgroundVersion
}
function applyPendingTheme() {
if (pendingThemeVersion !== backgroundVersion) return
Color.loadColors(pendingColorsRaw)
// Color.loadShell also refreshes Style so the type scale flips with the
// background reveal instead of waiting for a separate reload path.
Color.loadShell(pendingShellRaw)
Style.scheduleRefresh()
pendingThemeVersion = -1
pendingColorsRaw = ""
pendingShellRaw = ""
}
function transitionBackgroundWithTheme(fromPath, path, finalPath, colorsB64, shellB64) {
transitionBackground(fromPath, path, finalPath, false, true)
setPendingTheme(colorsB64, shellB64)
if (!incomingBackground || revealProgress >= 1) applyPendingTheme()
}
function startReveal(panel) {
if (!incomingBackground) return
panel.maskReady = true
if (revealStartedVersion === backgroundVersion) return
revealStartedVersion = backgroundVersion
applyPendingTheme()
revealAnimation.restart()
}
function openSelector() {
if (!bgSwitchProc.running) bgSwitchProc.running = true
}
function openThemeSwitcher() {
if (!themeSwitchProc.running) themeSwitchProc.running = true
}
Process {
id: bgSwitchProc
command: ["bash", "-lc", "background=$(omarchy-theme-bg-switcher); [[ -n $background ]] && omarchy-theme-bg-set \"$background\""]
onExited: root.refreshBackground()
}
Process {
id: themeSwitchProc
command: ["bash", "-lc", "theme=$(omarchy-theme-switcher); [[ -n $theme ]] && omarchy-theme-set \"$theme\""]
onExited: root.refreshBackground()
}
Process {
id: readlinkProc
command: ["readlink", "-f", root.currentBackgroundLink]
stdout: StdioCollector {
onStreamFinished: root.setBackground(String(text || "").trim(), false)
}
}
IpcHandler {
target: "background"
function refresh(): void {
root.refreshBackground()
}
function set(path: string): void {
root.setBackground(path, false)
}
function setInstant(path: string): void {
root.setBackground(path, true)
}
function transition(fromPath: string, path: string): void {
root.transitionBackground(fromPath, path, path, false, false)
}
function themeTransition(fromPath: string, path: string, finalPath: string, colorsB64: string, shellB64: string): void {
root.transitionBackgroundWithTheme(fromPath, path, finalPath, colorsB64, shellB64)
}
}
Timer {
interval: 100
running: true
repeat: true
onTriggered: root.refreshBackground()
}
NumberAnimation {
id: revealAnimation
target: root
property: "revealProgress"
from: 0
to: 1
duration: 420
easing.type: Easing.InOutCubic
onFinished: {
if (root.incomingBackground) {
root.displayedBackground = root.currentBackground || root.incomingBackground
root.finishingTransition = true
}
root.revealProgress = 1
}
}
Component.onCompleted: refreshBackground()
Variants {
model: Quickshell.screens
PanelWindow {
id: panel
required property var modelData
screen: modelData
visible: true
anchors { top: true; bottom: true; left: true; right: true }
color: "transparent"
// The wallpaper is static outside of image loads/transitions. Disabling
// render updates keeps animations in other shell windows from repainting
// this background layer and wasting GPU cycles.
updatesEnabled: frozenBackgroundVersion !== root.backgroundVersion
|| root.incomingBackground !== ""
|| root.finishingTransition
|| root.revealProgress < 1
|| base.status === Image.Loading
|| oldFrame.status === Image.Loading
|| incomingFrame.status === Image.Loading
property bool maskReady: false
property int frozenBackgroundVersion: -1
function backgroundIsStable() {
// Don't freeze before the wallpaper has actually painted at least
// once. base.status === Image.Null on startup (empty source) reports
// "stable" but the surface hasn't committed a frame yet — freezing
// there leaves the wallpaper invisible until something else forces a
// repaint.
return base.status === Image.Ready
&& !root.incomingBackground
&& !root.finishingTransition
&& root.revealProgress >= 1
&& oldFrame.status !== Image.Loading
&& incomingFrame.status !== Image.Loading
}
function scheduleUpdatesFreeze() {
if (!backgroundIsStable()) {
freezeUpdatesTimer.stop()
return
}
freezeUpdatesTimer.restart()
}
function maybeStartReveal() {
if (!root.incomingBackground || root.revealProgress !== 0 || maskReady) return
if (incomingFrame.status !== Image.Ready) return
Qt.callLater(function() {
if (!root.incomingBackground || root.revealProgress !== 0 || maskReady) return
if (incomingFrame.status !== Image.Ready) return
root.startReveal(panel)
})
}
WlrLayershell.namespace: "omarchy-background"
WlrLayershell.layer: WlrLayer.Background
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
exclusionMode: ExclusionMode.Ignore
Timer {
id: freezeUpdatesTimer
interval: 100
repeat: false
onTriggered: {
if (panel.backgroundIsStable()) panel.frozenBackgroundVersion = root.backgroundVersion
}
}
Image {
id: base
anchors.fill: parent
source: root.imageUrl(root.displayedBackground)
fillMode: Image.PreserveAspectCrop
asynchronous: true
cache: true
onStatusChanged: {
if (status === Image.Ready && root.finishingTransition) {
root.incomingBackground = ""
root.oldBackground = ""
root.finishingTransition = false
}
panel.scheduleUpdatesFreeze()
}
}
Image {
id: oldFrame
anchors.fill: parent
source: root.imageUrl(root.oldBackground)
fillMode: Image.PreserveAspectCrop
asynchronous: true
cache: false
smooth: true
mipmap: true
visible: root.oldBackground !== "" && root.revealProgress < 1
onStatusChanged: {
panel.maybeStartReveal()
panel.scheduleUpdatesFreeze()
}
}
Item {
id: incomingLayer
anchors.fill: parent
visible: root.incomingBackground !== "" && incomingFrame.status === Image.Ready && (root.revealProgress >= 1 || panel.maskReady)
layer.enabled: root.incomingBackground !== "" && root.revealProgress < 1
layer.smooth: true
layer.effect: MultiEffect {
maskEnabled: true
maskSource: revealMask
maskThresholdMin: 0.5
maskSpreadAtMin: 0.02
}
Image {
id: incomingFrame
anchors.fill: parent
source: root.imageUrl(root.incomingBackground)
fillMode: Image.PreserveAspectCrop
asynchronous: true
cache: false
smooth: true
mipmap: true
onStatusChanged: {
panel.maybeStartReveal()
panel.scheduleUpdatesFreeze()
}
}
}
Item {
id: revealMask
anchors.fill: parent
visible: false
layer.enabled: true
readonly property real slant: -0.18
readonly property real centerTop: width / 2 - slant * height / 2
readonly property real centerBottom: width / 2 + slant * height / 2
readonly property real reach: width / 2 + Math.abs(slant) * height / 2 + 4
readonly property real spread: reach * root.revealProgress
Shape {
anchors.fill: parent
antialiasing: true
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: "white"
strokeColor: "transparent"
startX: revealMask.centerTop - revealMask.spread; startY: 0
PathLine { x: revealMask.centerTop + revealMask.spread; y: 0 }
PathLine { x: revealMask.centerBottom + revealMask.spread; y: revealMask.height }
PathLine { x: revealMask.centerBottom - revealMask.spread; y: revealMask.height }
PathLine { x: revealMask.centerTop - revealMask.spread; y: 0 }
}
}
}
Connections {
target: root
function onBackgroundVersionChanged() {
panel.frozenBackgroundVersion = -1
panel.scheduleUpdatesFreeze()
}
function onFinishingTransitionChanged() { panel.scheduleUpdatesFreeze() }
function onIncomingBackgroundChanged() {
panel.maskReady = false
panel.maybeStartReveal()
panel.scheduleUpdatesFreeze()
}
function onRevealProgressChanged() { panel.scheduleUpdatesFreeze() }
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.LeftButton | Qt.RightButton
onClicked: function(mouse) {
if (mouse.button === Qt.RightButton) root.openThemeSwitcher()
else root.openSelector()
mouse.accepted = true
}
}
}
}
}