mirror of
https://github.com/arthur-pbty/arthur-os.git
synced 2026-08-01 20:28:16 +02:00
Update Plymouth theme to enable smoother progress bar (#3661)
* Update Plymouth theme to enable smoother progress bar * Fix migration --------- Co-authored-by: David Heinemeier Hansson <david@hey.com>
This commit is contained in:
co-authored by
David Heinemeier Hansson
parent
e8b1b4649f
commit
a700806f91
@@ -3,7 +3,7 @@
|
||||
# omarchy:summary=Overwrite the user config for the Plymouth drive decryption and boot sequence with the Omarchy default and rebuild it.
|
||||
# omarchy:requires-sudo=true
|
||||
|
||||
sudo cp ~/.local/share/omarchy/default/plymouth/* /usr/share/plymouth/themes/omarchy/
|
||||
sudo cp -r ~/.local/share/omarchy/default/plymouth/* /usr/share/plymouth/themes/omarchy/
|
||||
sudo plymouth-set-default-theme omarchy
|
||||
|
||||
if command -v limine-mkinitcpio &>/dev/null; then
|
||||
|
||||
@@ -14,28 +14,25 @@ global.fake_progress_limit = 0.7; # Target percentage for fake progress (0.0 to
|
||||
global.fake_progress_duration = 15.0; # Duration in seconds to reach limit
|
||||
|
||||
# Progress bar animation variables
|
||||
global.animation_frame = 0;
|
||||
global.fake_progress = 0.0;
|
||||
global.real_progress = 0.0;
|
||||
global.fake_progress_active = 0; # 0 / 1 boolean
|
||||
global.animation_frame = 0;
|
||||
global.fake_progress_start_time = 0; # Track when fake progress started
|
||||
global.fake_progress_active = 0;
|
||||
global.fake_progress_start_time = 0.0; # Track when fake progress started
|
||||
global.password_shown = 0; # Track if password dialog has been shown
|
||||
global.max_progress = 0.0; # Track the maximum progress reached to prevent backwards movement
|
||||
|
||||
fun refresh_callback ()
|
||||
{
|
||||
fun refresh_callback() {
|
||||
global.animation_frame++;
|
||||
|
||||
# Animate fake progress to limit over time with easing
|
||||
if (global.fake_progress_active == 1)
|
||||
{
|
||||
if (global.fake_progress_active == 1) {
|
||||
# Calculate elapsed time since start
|
||||
elapsed_time = global.animation_frame / 50.0; # Convert frames to seconds (50 FPS)
|
||||
|
||||
# Calculate linear progress ratio (0 to 1) based on time
|
||||
time_ratio = elapsed_time / global.fake_progress_duration;
|
||||
if (time_ratio > 1.0)
|
||||
time_ratio = 1.0;
|
||||
if (time_ratio > 1.0) time_ratio = 1.0;
|
||||
|
||||
# Apply easing curve: ease-out quadratic
|
||||
# Formula: 1 - (1 - x)^2
|
||||
@@ -49,17 +46,15 @@ fun refresh_callback ()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Plymouth.SetRefreshFunction(refresh_callback);
|
||||
|
||||
#----------------------------------------- Helper Functions --------------------------------
|
||||
|
||||
fun update_progress_bar(progress)
|
||||
{
|
||||
fun update_progress_bar(progress) {
|
||||
# Only update if progress is moving forward
|
||||
if (progress > global.max_progress)
|
||||
{
|
||||
if (progress > global.max_progress) {
|
||||
global.max_progress = progress;
|
||||
|
||||
width = Math.Int(progress_bar.original_image.GetWidth() * progress);
|
||||
if (width < 1) width = 1; # Ensure minimum width of 1 pixel
|
||||
|
||||
@@ -68,47 +63,41 @@ fun update_progress_bar(progress)
|
||||
}
|
||||
}
|
||||
|
||||
fun show_progress_bar()
|
||||
{
|
||||
fun show_progress_bar() {
|
||||
progress_box.sprite.SetOpacity(1);
|
||||
progress_bar.sprite.SetOpacity(1);
|
||||
}
|
||||
|
||||
fun hide_progress_bar()
|
||||
{
|
||||
fun hide_progress_bar() {
|
||||
progress_box.sprite.SetOpacity(0);
|
||||
progress_bar.sprite.SetOpacity(0);
|
||||
}
|
||||
|
||||
fun show_password_dialog()
|
||||
{
|
||||
fun show_password_dialog() {
|
||||
lock.sprite.SetOpacity(1);
|
||||
entry.sprite.SetOpacity(1);
|
||||
}
|
||||
|
||||
fun hide_password_dialog()
|
||||
{
|
||||
fun hide_password_dialog() {
|
||||
lock.sprite.SetOpacity(0);
|
||||
entry.sprite.SetOpacity(0);
|
||||
for (index = 0; bullet.sprites[index]; index++)
|
||||
|
||||
for (index = 0; bullet.sprites[index]; index++) {
|
||||
bullet.sprites[index].SetOpacity(0);
|
||||
}
|
||||
|
||||
fun start_fake_progress()
|
||||
{
|
||||
# Don't reset if we already have progress
|
||||
if (global.max_progress == 0.0)
|
||||
{
|
||||
global.fake_progress = 0.0;
|
||||
global.real_progress = 0.0;
|
||||
update_progress_bar(0.0);
|
||||
}
|
||||
|
||||
fun start_fake_progress() {
|
||||
global.fake_progress_active = 1;
|
||||
|
||||
# Reset fake progress
|
||||
global.animation_frame = 0;
|
||||
global.max_progress = 0.0;
|
||||
global.fake_progress = 0.0;
|
||||
global.fake_progress_start_time = 0.0;
|
||||
}
|
||||
|
||||
fun stop_fake_progress()
|
||||
{
|
||||
fun stop_fake_progress() {
|
||||
global.fake_progress_active = 0;
|
||||
}
|
||||
|
||||
@@ -140,47 +129,41 @@ lock.sprite.SetOpacity(0);
|
||||
# Bullet array
|
||||
bullet.sprites = [];
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
fun display_normal_callback() {
|
||||
hide_password_dialog();
|
||||
|
||||
# Get current mode
|
||||
mode = Plymouth.GetMode();
|
||||
|
||||
# Only show progress bar for boot and resume modes
|
||||
if ((mode == "boot" || mode == "resume") && global.password_shown == 1)
|
||||
{
|
||||
if ((mode == "boot" || mode == "resume") && global.password_shown == 1) {
|
||||
show_progress_bar();
|
||||
start_fake_progress();
|
||||
}
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
fun display_password_callback(prompt, bullets) {
|
||||
global.password_shown = 1; # Mark that password dialog has been shown
|
||||
|
||||
# Reset progress when password dialog appears
|
||||
# Stop fake progress when password dialog appears
|
||||
stop_fake_progress();
|
||||
hide_progress_bar();
|
||||
global.max_progress = 0.0;
|
||||
global.fake_progress = 0.0;
|
||||
global.real_progress = 0.0;
|
||||
show_password_dialog();
|
||||
|
||||
# Clear all bullets first
|
||||
for (index = 0; bullet.sprites[index]; index++)
|
||||
for (index = 0; bullet.sprites[index]; index++) {
|
||||
bullet.sprites[index].SetOpacity(0);
|
||||
}
|
||||
|
||||
# Create and show bullets for current password (max 21)
|
||||
max_bullets = 21;
|
||||
bullets_to_show = bullets;
|
||||
if (bullets_to_show > max_bullets)
|
||||
if (bullets_to_show > max_bullets) {
|
||||
bullets_to_show = max_bullets;
|
||||
}
|
||||
|
||||
for (index = 0; index < bullets_to_show; index++)
|
||||
{
|
||||
if (!bullet.sprites[index])
|
||||
{
|
||||
for (index = 0; index < bullets_to_show; index++) {
|
||||
if (!bullet.sprites[index]) {
|
||||
# Scale bullet image to 7x7 pixels
|
||||
scaled_bullet = bullet.image.Scale(7, 7);
|
||||
bullet.sprites[index] = Sprite(scaled_bullet);
|
||||
@@ -188,6 +171,7 @@ fun display_password_callback (prompt, bullets)
|
||||
bullet.y = entry.y + entry.image.GetHeight() / 2 - 3.5;
|
||||
bullet.sprites[index].SetPosition(bullet.x, bullet.y, 10002);
|
||||
}
|
||||
|
||||
bullet.sprites[index].SetOpacity(1);
|
||||
}
|
||||
}
|
||||
@@ -214,13 +198,17 @@ progress_bar.y = progress_box.y + (progress_box.image.GetHeight() - progress_bar
|
||||
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);
|
||||
progress_bar.sprite.SetOpacity(0);
|
||||
|
||||
fun progress_callback (duration, progress)
|
||||
{
|
||||
fun progress_callback(duration, progress) {
|
||||
# Track when fake progress starts
|
||||
# Needed because duration and progress freeze during drive decryption
|
||||
if (global.fake_progress_start_time == 0.0) {
|
||||
global.fake_progress_start_time = duration;
|
||||
}
|
||||
|
||||
global.real_progress = progress;
|
||||
|
||||
# If real progress is above limit, stop fake progress and use real progress
|
||||
if (progress > global.fake_progress_limit)
|
||||
{
|
||||
# Use real progress once its unfrozen and exceeds fake progress
|
||||
if (duration > global.fake_progress_start_time && progress > global.fake_progress) {
|
||||
stop_fake_progress();
|
||||
update_progress_bar(progress);
|
||||
}
|
||||
@@ -228,28 +216,18 @@ fun progress_callback (duration, progress)
|
||||
|
||||
Plymouth.SetBootProgressFunction(progress_callback);
|
||||
|
||||
#----------------------------------------- Quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
#----------------------------------------- Message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
fun display_message_callback(text) {
|
||||
message = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(message);
|
||||
message_sprite.SetOpacity(1);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
fun hide_message_callback(text) {
|
||||
message_sprite.SetOpacity(0);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
echo "Update Plymouth theme for a smoother progress bar animation"
|
||||
omarchy-refresh-plymouth
|
||||
Reference in New Issue
Block a user