diff --git a/airootfs/root/.config/btop/btop.conf b/airootfs/root/.config/btop/btop.conf index b53509d..53e9d15 100644 --- a/airootfs/root/.config/btop/btop.conf +++ b/airootfs/root/.config/btop/btop.conf @@ -270,3 +270,74 @@ custom_gpu_name4 = "" #* Custom gpu5 model name, empty string to disable. custom_gpu_name5 = "" + + +# ──────────────────────────────────────────────────────────── +# BTOP THEME — Rainy Night City (matches your wallpaper) +# ──────────────────────────────────────────────────────────── + +# Transparent / dark night background +theme[main_bg]="#1e2030" + +# Main text – soft grey-blue (city lights) +theme[main_fg]="#cdd3e1" + +# Titles – light blue highlight (lamp glow) +theme[title]="#d6e7ff" + +# Highlight text – muted light grey-blue +theme[hi_fg]="#bfc6d4" + +# Selected row – deeper night shade +theme[selected_bg]="#14151f" + +# Selected row text – bright white-blue +theme[selected_fg]="#e8f1ff" + +# Inactive/dim text – distant-building grey +theme[inactive_fg]="#7d8291" + +# Misc text – light city grey +theme[proc_misc]="#bfc6d4" + +# Box outlines – subtle bluish-grey (window frame color) +theme[cpu_box]="#292b3b" +theme[mem_box]="#292b3b" +theme[net_box]="#292b3b" +theme[proc_box]="#292b3b" + +# Divider lines – same subtle outline tone +theme[div_line]="#292b3b" + +# Graph gradients – smooth blue-grey (rain & neon reflections) +theme[temp_start]="#4a4f65" +theme[temp_mid]="#8c92a3" +theme[temp_end]="#d6e7ff" + +theme[cpu_start]="#4a4f65" +theme[cpu_mid]="#8c92a3" +theme[cpu_end]="#d6e7ff" + +theme[free_start]="#4a4f65" +theme[free_mid]="#8c92a3" +theme[free_end]="#d6e7ff" + +theme[cached_start]="#4a4f65" +theme[cached_mid]="#8c92a3" +theme[cached_end]="#d6e7ff" + +theme[available_start]="#4a4f65" +theme[available_mid]="#8c92a3" +theme[available_end]="#d6e7ff" + +theme[used_start]="#4a4f65" +theme[used_mid]="#8c92a3" +theme[used_end]="#d6e7ff" + +theme[download_start]="#4a4f65" +theme[download_mid]="#8c92a3" +theme[download_end]="#d6e7ff" + +theme[upload_start]="#4a4f65" +theme[upload_mid]="#8c92a3" +theme[upload_end]="#d6e7ff" diff --git a/airootfs/root/.config/cava/config b/airootfs/root/.config/cava/config new file mode 100644 index 0000000..cde0112 --- /dev/null +++ b/airootfs/root/.config/cava/config @@ -0,0 +1,331 @@ +## Configuration file for CAVA. +# Remove the ; to change parameters. + + +[general] + +# Auto reload config if the configuration file has changed. 1 = on, 0 = off. +; live-config = 0 + +# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0 +; mode = normal + +# Accepts only non-negative values. +; framerate = 60 + +# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off +# new as of 0.6.0 autosens of low values (dynamic range) +# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0 +; autosens = 1 +; overshoot = 20 + +# Manual sensitivity in %. If autosens is enabled, this will only be the initial value. +# 200 means double height. Accepts only non-negative values. +; sensitivity = 100 + +# The number of bars (0-512). 0 sets it to auto (fill up console). +# Bars' width and space between bars in number of characters. +; bars = 0 +; bar_width = 2 +; bar_spacing = 1 +# bar_height is only used for output in "noritake" format +; bar_height = 32 + +# For SDL width and space between bars is in pixels, defaults are: +; bar_width = 20 +; bar_spacing = 5 + +# sdl_glsl have these default values, they are only used to calculate max number of bars. +; bar_width = 1 +; bar_spacing = 0 + +# ceter bars in terminal, if there is space. +; center_align = 1 + +# max height of bars in terminal, in percent of terminal height. +; max_height = 100 + + +# Lower and higher cutoff frequencies for lowest and highest bars +# the bandwidth of the visualizer. +# Note: there is a minimum total bandwidth of 43Mhz x number of bars. +# Cava will automatically increase the higher cutoff frequency if needed to satisfy the minimum bandwidth. +; lower_cutoff_freq = 50 +; higher_cutoff_freq = 10000 + + +# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and +# only check for input once per second. Cava will wake up once input is detected. 0 = disable. +; sleep_timer = 0 + + +[input] + +# Audio capturing method. Possible methods are: 'fifo', 'portaudio', 'pipewire', 'alsa', 'pulse', 'sndio', 'oss', 'jack' or 'shmem' +# Defaults to 'oss', 'pipewire', 'sndio', 'jack', 'pulse', 'alsa', 'portaudio' or 'fifo', in that order, dependent on what support cava was built with. +# On Mac it defaults to 'portaudio' or 'fifo' +# On windows this is automatic and no input settings are needed. +# +# All input methods uses the same config variable 'source' +# to define where it should get the audio. +# +# For pulseaudio and pipewire 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink +# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them). +# +# For pipewire 'source' will be the object name or object.serial of the device to capture from. +# Both input and output devices are supported. To capture the monitor source of a sink node, append '.monitor' to the sink's object name. +# +# For alsa 'source' will be the capture device. +# For fifo 'source' will be the path to fifo-file. +# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address +# +# For sndio 'source' will be a raw recording audio descriptor or a monitoring sub-device, e.g. 'rsnd/2' or 'snd/1'. Default: 'default'. +# README.md contains further information on how to setup CAVA for sndio. +# +# For oss 'source' will be the path to a audio device, e.g. '/dev/dsp2'. Default: '/dev/dsp', i.e. the default audio device. +# README.md contains further information on how to setup CAVA for OSS on FreeBSD. +# +# For jack 'source' will be the name of the JACK server to connect to, e.g. 'foobar'. Default: 'default'. +# README.md contains further information on how to setup CAVA for JACK. +# +; method = pulse +; source = auto + +; method = pipewire +; source = auto + +; method = alsa +; source = hw:Loopback,1 + +; method = fifo +; source = /tmp/mpd.fifo + +; method = shmem +; source = /squeezelite-AA:BB:CC:DD:EE:FF + +; method = portaudio +; source = auto + +; method = sndio +; source = default + +; method = oss +; source = /dev/dsp + +; method = jack +; source = default + +# The options 'sample_rate', 'sample_bits', 'channels' and 'autoconnect' can be configured for some input methods: +# sample_rate: fifo, pipewire, sndio, oss +# sample_bits: fifo, pipewire, sndio, oss +# channels: sndio, oss, jack +# autoconnect: jack +# Other methods ignore these settings. +# For pipewire, sample_rate will default to 48000, for all other input methods, sample_rate will default to 44100. +# +# For 'sndio' and 'oss' they are only preferred values, i.e. if the values are not supported +# by the chosen audio device, the device will use other supported values instead. +# Example: 48000, 32 and 2, but the device only supports 44100, 16 and 1, then it +# will use 44100, 16 and 1. +# +# +# The 'pipewire' input method has three options to control linking and mixing: +# active: Force the node to always process. Useful for monitoring sources when no other application is active. +# remix: Allow pipewire to remix audio channels to match cava's channel count. Useful for surround sound. +# virtual: Set the node to virtual, to avoid recording notifications from the DE. +# +; sample_rate = 44100 +; sample_bits = 16 +; channels = 2 +; autoconnect = 2 +; active = 1 +; remix = 1 +; virtual = 1 + + +[output] + +# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl' +# or 'sdl_glsl'. +# 'noncurses' (default) uses a buffer and cursor movements to only print +# changes from frame to frame in the terminal. Uses less resources and is less +# prone to tearing (vsync issues) than 'ncurses'. +# +# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data +# stream of the bar heights that can be used to send to other applications. +# 'raw' defaults to 1024 bars stereo (512 bars mono), which can be adjusted in the 'bars' option above. +# +# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display +# in graphic mode. It only support the 3000 series graphical VFDs for now. +# +# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context. +# 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or +# use one of the predefined ones. +; method = noncurses + +# Orientation of the visualization. Can be 'bottom', 'top', 'left', 'right' or +# 'horizontal'. Default is 'bottom'. 'left and 'right' are only supported on sdl +# and ncruses output. 'horizontal' (bars go up and down from center) is only supported +# on noncurses output. +# Note: many fonts have weird or missing glyphs for characters used in orientations +# other than 'bottom', which can make output not look right. +; orientation = bottom + +# Visual channels. Can be 'stereo' or 'mono'. +# 'stereo' mirrors both channels with low frequencies in center. +# 'mono' outputs left to right lowest to highest frequencies. +# 'mono_option' set mono to either take input from 'left', 'right' or 'average'. +# set 'reverse' to 1 to display frequencies the other way around. +; channels = stereo +; mono_option = average +; reverse = 0 + +# Only valid if orientation is set to 'horizontal'. +# Set 'horizontal_stereo' to 1 to have left channel bars at top and right channel at bottom. +# Set 'left_bottom' to 0 to have right channel at top and left channel at bottom. +; horizontal_stereo = 0 +; left_bottom = 1 + +# Raw output target. +# On Linux, a fifo will be created if target does not exist. +# On Windows, a named pipe will be created if target does not exist. +; raw_target = /dev/stdout + +# Raw data format. Can be 'binary' or 'ascii'. +; data_format = binary + +# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530). +; bit_format = 16bit + +# Ascii max value. In 'ascii' mode range will run from 0 to value specified here +; ascii_max_range = 1000 + +# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters. +# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)). +; bar_delimiter = 59 +; frame_delimiter = 10 + +# sdl window size and position. -1,-1 is centered. +; sdl_width = 1024 +; sdl_height = 512 +; sdl_x = -1 +; sdl_y= -1 +; sdl_full_screen = 0 + +# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none' +# 'frequency' displays the lower cut off frequency of the bar above. +# Only supported on ncurses and noncurses output. +; xaxis = none + +# enable synchronized sync. 1 = on, 0 = off +# removes flickering in alacritty terminal emulator. +# defaults to off since the behaviour in other terminal emulators is unknown +; synchronized_sync = 0 + +# Shaders for sdl_glsl, located in $HOME/.config/cava/shaders +; vertex_shader = pass_through.vert +; fragment_shader = bar_spectrum.frag + +; for glsl output mode, keep rendering even if no audio +; continuous_rendering = 0 + +# disable console blank (screen saver) in tty +# (Not supported on FreeBSD) +; disable_blanking = 0 + +# show a flat bar at the bottom of the screen when idle, 1 = on, 0 = off +; show_idle_bar_heads = 1 + +# show waveform instead of frequency spectrum, 1 = on, 0 = off +; waveform = 0 + +[color] + +# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow. +# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires +# a terminal that can change color definitions such as Gnome-terminal or rxvt. +# default is to keep current terminal color +; background = default +; foreground = default + +# SDL and sdl_glsl only support hex code colors, these are the default: +; background = '#111111' +; foreground = '#33ffff' + + +# Gradient mode, only hex defined colors are supported, +# background must also be defined in hex or remain commented out. 1 = on, 0 = off. +# You can define as many as 8 different colors. They range from bottom to top of screen +gradient = 1 +gradient_count = 8 +gradient_color_1 = '#91e3e1' +gradient_color_2 = '#a7aaaf' +gradient_color_3 = '#d7d8db' +gradient_color_4 = '#e382d2' +gradient_color_5 = '#f6cbee' +gradient_color_6 = '#d9f7f6' +gradient_color_7 = '#f6cbee' +gradient_color_8 = '#91e3e1' + + +# Horizontal is only supported on noncurses output. +# Only one color will be calculated per bar. +; horizontal_gradient = 0 +; horizontal_gradient_color_1 = '#c45161' +; horizontal_gradient_color_2 = '#e094a0' +; horizontal_gradient_color_3 = '#f2b6c0' +; horizontal_gradient_color_4 = '#f2dde1' +; horizontal_gradient_color_5 = '#cbc7d8' +; horizontal_gradient_color_6 = '#8db7d2' +; horizontal_gradient_color_7 = '#5e62a9' +; horizontal_gradient_color_8 = '#434279' + + +# If both vertical and horizontal gradient is enabled, vertical will be blended in this direction. +# Can be 'up', 'down', 'left' or 'right'. 'up' means the vertical gradient will be blended in from +# bottom to top. I.e. the bottom will be only the horizontal +# and top will be only the color of the vertical gradient. +; blend_direction = 'up' + +# use theme file instead of defining colors in this file +# themes are located in $HOME/.config/cava/themes +; theme = 'none' + + +[smoothing] + +# Percentage value for integral smoothing. Takes values from 0 - 100. +# Higher values means smoother, but less precise. 0 to disable. +# DEPRECATED as of 0.8.0, use noise_reduction instead +; integral = 77 + +# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable. +; monstercat = 0 +; waves = 0 + +# Set gravity percentage for "drop off". Higher values means bars will drop faster. +# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off". +# DEPRECATED as of 0.8.0, use noise_reduction instead +; gravity = 100 + + +# In bar height, bars that would have been lower that this will not be drawn. +# DEPRECATED as of 0.8.0 +; ignore = 0 + +# Noise reduction, int 0 - 100. default 77 +# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth +# 100 will be very slow and smooth, 0 will be fast but noisy. +; noise_reduction = 77 + + +[eq] + +# This one is tricky. You can have as much keys as you want. +# Remember to uncomment more than one key! More keys = more precision. +# Look at readme.md on github for further explanations and examples. +; 1 = 1 # bass +; 2 = 1 +; 3 = 1 # midtone +; 4 = 1 +; 5 = 1 # treble diff --git a/airootfs/root/.config/cava/shaders/bar_spectrum.frag b/airootfs/root/.config/cava/shaders/bar_spectrum.frag new file mode 100644 index 0000000..473301c --- /dev/null +++ b/airootfs/root/.config/cava/shaders/bar_spectrum.frag @@ -0,0 +1,73 @@ +#version 330 + +in vec2 fragCoord; +out vec4 fragColor; + +// bar values. defaults to left channels first (low to high), then right (high to low). +uniform float bars[512]; + +uniform int bars_count; // number of bars (left + right) (configurable) +uniform int bar_width; // bar width (configurable), not used here +uniform int bar_spacing; // space between bars (configurable) + +uniform vec3 u_resolution; // window resolution + +// colors, configurable in cava config file (r,g,b) (0.0 - 1.0) +uniform vec3 bg_color; // background color +uniform vec3 fg_color; // foreground color + +uniform int gradient_count; +uniform vec3 gradient_colors[8]; // gradient colors + +uniform float shader_time; // shader execution time s (not used here) + +uniform sampler2D inputTexture; // Texture from the last render pass (not used here) + +vec3 normalize_C(float y, vec3 col_1, vec3 col_2, float y_min, float y_max) { + // create color based on fraction of this color and next color + float yr = (y - y_min) / (y_max - y_min); + return col_1 * (1.0 - yr) + col_2 * yr; +} + +void main() { + // find which bar to use based on where we are on the x axis + float x = u_resolution.x * fragCoord.x; + int bar = int(bars_count * fragCoord.x); + + // calculate a bar size + float bar_size = u_resolution.x / bars_count; + + // the y coordinate and bar values are the same + float y = bars[bar]; + + // make sure there is a thin line at bottom + if (y * u_resolution.y < 1.0) { + y = 1.0 / u_resolution.y; + } + + // draw the bar up to current height + if (y > fragCoord.y) { + // make some space between bars basen on settings + if (x > (bar + 1) * (bar_size)-bar_spacing) { + fragColor = vec4(bg_color, 1.0); + } else { + if (gradient_count == 0) { + fragColor = vec4(fg_color, 1.0); + } else { + // find which color in the configured gradient we are at + int color = int((gradient_count - 1) * fragCoord.y); + + // find where on y this and next color is supposed to be + float y_min = color / (gradient_count - 1.0); + float y_max = (color + 1.0) / (gradient_count - 1.0); + + // make color + fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color], + gradient_colors[color + 1], y_min, y_max), + 1.0); + } + } + } else { + fragColor = vec4(bg_color, 1.0); + } +} diff --git a/airootfs/root/.config/cava/shaders/eye_of_phi.frag b/airootfs/root/.config/cava/shaders/eye_of_phi.frag new file mode 100644 index 0000000..b66b607 --- /dev/null +++ b/airootfs/root/.config/cava/shaders/eye_of_phi.frag @@ -0,0 +1,117 @@ +#version 330 + +// this shader was stolen from shadertoy user ChunderFPV + +#define SCALE 8.0 +#define PI radians(180.0) +#define TAU (PI * 2.0) +#define CS(a) vec2(cos(a), sin(a)) +#define PT(u, r) smoothstep(0.0, r, r - length(u)) + +in vec2 fragCoord; +out vec4 fragColor; + +uniform float bars[512]; + +uniform int bars_count; // number of bars (left + right) (configurable) +uniform float shader_time; // shader execution time s +uniform int bar_width; // bar width (configurable), not used here +uniform int bar_spacing; // space between bars (configurable) + +uniform vec3 u_resolution; // window resolution + +// colors, configurable in cava config file (r,g,b) (0.0 - 1.0) +uniform vec3 bg_color; // background color +uniform vec3 fg_color; // foreground color + +uniform int gradient_count; +uniform vec3 gradient_colors[8]; // gradient colors + +// gradient map ( color, equation, time, width, shadow, reciprocal ) +vec3 gm(vec3 c, float n, float t, float w, float d, bool i) { + float g = min(abs(n), 1.0 / abs(n)); + float s = abs(sin(n * PI - t)); + if (i) + s = min(s, abs(sin(PI / n + t))); + return (1.0 - pow(abs(s), w)) * c * pow(g, d) * 6.0; +} + +// denominator spiral, use 1/n for numerator +// ( screen xy, spiral exponent, decimal, line width, hardness, rotation ) +float ds(vec2 u, float e, float n, float w, float h, float ro) { + float ur = length(u); // unit radius + float sr = pow(ur, e); // spiral radius + float a = round(sr) * n * TAU; // arc + vec2 xy = CS(a + ro) * ur; // xy coords + float l = PT(u - xy, w); // line + float s = mod(sr + 0.5, 1.0); // gradient smooth + s = min(s, 1.0 - s); // darken filter + return l * s * h; +} + +void main() { + float t = shader_time / PI * 2.0; + vec4 m = vec4(0, 0, 0, 0); // iMouse; + m.xy = m.xy * 2.0 / u_resolution.xy - 1.0; // ±1x, ±1y + if (m.z > 0.0) + t += m.y * SCALE; // move time with mouse y + float z = (m.z > 0.0) ? pow(1.0 - abs(m.y), sign(m.y)) : 1.0; // zoom (+) + float e = (m.z > 0.0) ? pow(1.0 - abs(m.x), -sign(m.x)) + : 1.0; // screen exponent (+) + float se = (m.z > 0.0) ? e * -sign(m.y) : 1.0; // spiral exponent + vec3 bg = vec3(0); // black background + + float aa = 3.0; // anti-aliasing + + for (float j = 0.0; j < aa; j++) + for (float k = 0.0; k < aa; k++) { + vec3 c = vec3(0); + vec2 o = vec2(j, k) / aa; + vec2 uv = (fragCoord * u_resolution.xy - 0.5 * u_resolution.xy + o) / + u_resolution.y * SCALE * z; // apply cartesian, scale and zoom + if (m.z > 0.0) + uv = + exp(log(abs(uv)) * e) * sign(uv); // warp screen space with exponent + + float px = length(fwidth(uv)); // pixel width + float x = uv.x; // every pixel on x + float y = uv.y; // every pixel on y + float l = length(uv); // hypot of xy: sqrt(x*x+y*y) + + float mc = (x * x + y * y - 1.0) / y; // metallic circle at xy + float g = min(abs(mc), 1.0 / abs(mc)); // gradient + vec3 gold = vec3(1.0, 0.6, 0.0) * g * l; + vec3 blue = vec3(0.3, 0.5, 0.9) * (1.0 - g); + vec3 rgb = max(gold, blue); + + float w = 0.1; // line width + float d = 0.4; // shadow depth + c = max(c, gm(rgb, mc, -t, w * bars[0], d, false)); // metallic + c = max(c, gm(rgb, abs(y / x) * sign(y), -t, w * bars[1], d, + false)); // tangent + c = max(c, gm(rgb, (x * x) / (y * y) * sign(y), -t, w * bars[2], d, + false)); // sqrt cotangent + c = max(c, gm(rgb, (x * x) + (y * y), t, w * bars[3], d, + true)); // sqrt circles + + c += rgb * ds(uv, se, t / TAU, px * 2.0 * bars[4], 2.0, 0.0); // spiral 1a + c += rgb * ds(uv, se, t / TAU, px * 2.0 * bars[5], 2.0, PI); // spiral 1b + c += + rgb * ds(uv, -se, t / TAU, px * 2.0 * bars[6], 2.0, 0.0); // spiral 2a + c += rgb * ds(uv, -se, t / TAU, px * 2.0 * bars[7], 2.0, PI); // spiral 2b + c = max(c, 0.0); // clear negative color + + c += pow(max(1.0 - l, 0.0), 3.0 / z); // center glow + + if (m.z > 0.0) // display grid on click + { + vec2 xyg = abs(fract(uv + 0.5) - 0.5) / px; // xy grid + c.gb += 0.2 * (1.0 - min(min(xyg.x, xyg.y), 1.0)); + } + bg += c; + } + bg /= aa * aa; + bg *= sqrt(bg) * 1.5; + + fragColor = vec4(bg, 1.0); +} diff --git a/airootfs/root/.config/cava/shaders/northern_lights.frag b/airootfs/root/.config/cava/shaders/northern_lights.frag new file mode 100644 index 0000000..ecd859a --- /dev/null +++ b/airootfs/root/.config/cava/shaders/northern_lights.frag @@ -0,0 +1,34 @@ +#version 330 + +in vec2 fragCoord; +out vec4 fragColor; + +// bar values. defaults to left channels first (low to high), then right (high to low). +uniform float bars[512]; + +uniform int bars_count; // number of bars (left + right) (configurable) + +uniform vec3 u_resolution; // window resolution, not used here + +//colors, configurable in cava config file +uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here +uniform vec3 fg_color; // foreground color, not used here + +void main() +{ + // find which bar to use based on where we are on the x axis + int bar = int(bars_count * fragCoord.x); + + float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0; + float y = (bars[bar]) * bar_y; + + float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count; + float bar_r = 1.0 - abs((bar_x - 0.5)) * 2; + + bar_r = bar_r * bar_r * 2; + + // set color + fragColor.r = fg_color.x * y * bar_r; + fragColor.g = fg_color.y * y * bar_r; + fragColor.b = fg_color.z * y * bar_r; +} diff --git a/airootfs/root/.config/cava/shaders/pass_through.vert b/airootfs/root/.config/cava/shaders/pass_through.vert new file mode 100644 index 0000000..a4f20e5 --- /dev/null +++ b/airootfs/root/.config/cava/shaders/pass_through.vert @@ -0,0 +1,14 @@ +#version 330 + + +// Input vertex data, different for all executions of this shader. +layout(location = 0) in vec3 vertexPosition_modelspace; + +// Output data ; will be interpolated for each fragment. +out vec2 fragCoord; + +void main() +{ + gl_Position = vec4(vertexPosition_modelspace,1); + fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0; +} diff --git a/airootfs/root/.config/cava/shaders/spectrogram.frag b/airootfs/root/.config/cava/shaders/spectrogram.frag new file mode 100644 index 0000000..18afbe3 --- /dev/null +++ b/airootfs/root/.config/cava/shaders/spectrogram.frag @@ -0,0 +1,53 @@ +#version 330 + +in vec2 fragCoord; +out vec4 fragColor; + +// bar values. defaults to left channels first (low to high), then right (high +// to low). +uniform float bars[512]; + +uniform int bars_count; // number of bars (left + right) (configurable) +uniform int bar_width; // bar width (configurable), not used here +uniform int bar_spacing; // space between bars (configurable) + +uniform vec3 u_resolution; // window resolution + +// colors, configurable in cava config file (r,g,b) (0.0 - 1.0) +uniform vec3 bg_color; // background color +uniform vec3 fg_color; // foreground color + +uniform int gradient_count; +uniform vec3 gradient_colors[8]; // gradient colors + +uniform sampler2D inputTexture; // Texture from the last render pass + +vec3 normalize_C(float y, vec3 col_1, vec3 col_2, float y_min, float y_max) { + // create color based on fraction of this color and next color + float yr = (y - y_min) / (y_max - y_min); + return col_1 * (1.0 - yr) + col_2 * yr; +} + +void main() { + // find which bar to use based on where we are on the y axis + int bar = int(bars_count * fragCoord.y); + float y = bars[bar]; + float band_size = 1.0 / float(bars_count); + float current_band_min = bar * band_size; + float current_band_max = (bar + 1) * band_size; + + int hist_length = 512; + float win_size = 1.0 / hist_length; + + if (fragCoord.x > 1.0 - win_size) { + + if (fragCoord.y > current_band_min && fragCoord.y < current_band_max) { + + fragColor = vec4(fg_color * y, 1.0); + } + } else { + vec2 offsetCoord = fragCoord; + offsetCoord.x += float(win_size); + fragColor = texture(inputTexture, offsetCoord); + } +} diff --git a/airootfs/root/.config/cava/shaders/winamp_line_style_spectrum.frag b/airootfs/root/.config/cava/shaders/winamp_line_style_spectrum.frag new file mode 100644 index 0000000..3bcc24a --- /dev/null +++ b/airootfs/root/.config/cava/shaders/winamp_line_style_spectrum.frag @@ -0,0 +1,112 @@ +#version 330 + +// Emulate the "line style" spectrum analyzer from Winamp 2. +// Try this config for a demonstration: + +/* +[general] +bar_width = 2 +bar_spacing = 0 +higher_cutoff_freq = 22000 + +[output] +method = sdl_glsl +channels = mono +fragment_shader = winamp_line_style_spectrum.frag + +[color] +background = '#000000' +gradient = 1 +gradient_color_1 = '#319C08' +gradient_color_2 = '#29CE10' +gradient_color_3 = '#BDDE29' +gradient_color_4 = '#DEA518' +gradient_color_5 = '#D66600' +gradient_color_6 = '#CE2910' + +[smoothing] +noise_reduction = 10 +*/ + +in vec2 fragCoord; +out vec4 fragColor; + +// bar values. defaults to left channels first (low to high), then right (high to low). +uniform float bars[512]; + +uniform int bars_count; // number of bars (left + right) (configurable) +uniform int bar_width; // bar width (configurable), not used here +uniform int bar_spacing; // space between bars (configurable) + +uniform vec3 u_resolution; // window resolution + +//colors, configurable in cava config file (r,g,b) (0.0 - 1.0) +uniform vec3 bg_color; // background color +uniform vec3 fg_color; // foreground color + +uniform int gradient_count; +uniform vec3 gradient_colors[8]; // gradient colors + +vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max) +{ + //create color based on fraction of this color and next color + float yr = (y - y_min) / (y_max - y_min); + return col_1 * (1.0 - yr) + col_2 * yr; +} + +void main() +{ + // find which bar to use based on where we are on the x axis + float x = u_resolution.x * fragCoord.x; + int bar = int(bars_count * fragCoord.x); + + //calculate a bar size + float bar_size = u_resolution.x / bars_count; + + //the y coordinate is stretched by 4X to resemble Winamp + float y = min(bars[bar] * 4.0, 1.0); + + // make sure there is a thin line at bottom + if (y * u_resolution.y < 1.0) + { + y = 1.0 / u_resolution.y; + } + + vec4 bar_color; + + if (gradient_count == 0) + { + bar_color = vec4(fg_color,1.0); + } + else + { + //find color in the configured gradient for the top of the bar + int color = int((gradient_count - 1) * y); + + //find where on y this and next color is supposed to be + float y_min = float(color) / (gradient_count - 1.0); + float y_max = float(color + 1) / (gradient_count - 1.0); + + //make a solid color for the entire bar + bar_color = vec4(normalize_C(y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0); + } + + + //draw the bar up to current height + if (y > fragCoord.y) + { + //make some space between bars based on settings + if (x > (bar + 1) * (bar_size) - bar_spacing) + { + fragColor = vec4(bg_color,1.0); + } + else + { + fragColor = bar_color; + } + } + else + { + fragColor = vec4(bg_color,1.0); + } +} diff --git a/airootfs/root/.config/cava/themes/solarized_dark b/airootfs/root/.config/cava/themes/solarized_dark new file mode 100644 index 0000000..200057c --- /dev/null +++ b/airootfs/root/.config/cava/themes/solarized_dark @@ -0,0 +1,15 @@ +[color] +background = '#001e26' +foreground = '#708183' + +gradient = 1 +gradient_color_1 = '#268bd2' +gradient_color_2 = '#6c71c4' +gradient_color_3 = '#cb4b16' + +horizontal_gradient = 1 +horizontal_gradient_color_1 = '#586e75' +horizontal_gradient_color_2 = '#b58900' +horizontal_gradient_color_3 = '#839496' + +blend_direction = 'up' \ No newline at end of file diff --git a/airootfs/root/.config/cava/themes/tricolor b/airootfs/root/.config/cava/themes/tricolor new file mode 100644 index 0000000..b908137 --- /dev/null +++ b/airootfs/root/.config/cava/themes/tricolor @@ -0,0 +1,10 @@ +[color] +horizontal_gradient = 1 +horizontal_gradient_color_1 = '#c45161' +horizontal_gradient_color_2 = '#e094a0' +horizontal_gradient_color_3 = '#f2b6c0' +horizontal_gradient_color_4 = '#f2dde1' +horizontal_gradient_color_5 = '#cbc7d8' +horizontal_gradient_color_6 = '#8db7d2' +horizontal_gradient_color_7 = '#5e62a9' +horizontal_gradient_color_8 = '#434279' \ No newline at end of file diff --git a/airootfs/root/.config/ghostty/config b/airootfs/root/.config/ghostty/config index db421c4..0d838ed 100644 --- a/airootfs/root/.config/ghostty/config +++ b/airootfs/root/.config/ghostty/config @@ -1,3 +1,27 @@ +# Background and foreground colors +background = #1e1e2e +foreground = #cdd6f4 + +# Standard colors +palette = 0=#45475a +palette = 1=#f38ba8 +palette = 2=#a6e3a1 +palette = 3=#f9e2af +palette = 4=#89b4fa +palette = 5=#cba6f7 +palette = 6=#94e2d5 +palette = 7=#bac2de + +# Bright colors +palette = 8=#585b70 +palette = 9=#f38ba8 +palette = 10=#a6e3a1 +palette = 11=#f9e2af +palette = 12=#89b4fa +palette = 13=#cba6f7 +palette = 14=#94e2d5 +palette = 15=#cdd6f4 + # Font font-family = "JetBrainsMono Nerd Font" font-style = Regular diff --git a/airootfs/root/.config/hypr/hyprland.lua b/airootfs/root/.config/hypr/hyprland.lua index 50320aa..8d154ea 100644 --- a/airootfs/root/.config/hypr/hyprland.lua +++ b/airootfs/root/.config/hypr/hyprland.lua @@ -29,7 +29,7 @@ hl.monitor({ -- Set programs that you use local terminal = "ghostty" local fileManager = "yazi" -local menu = "rofi" +local menu = "rofi -show drun" ------------------- @@ -83,14 +83,14 @@ hl.env("HYPRCURSOR_SIZE", "24") -- Refer to https://wiki.hypr.land/Configuring/Basics/Variables/ hl.config({ general = { - gaps_in = 5, - gaps_out = 20, + gaps_in = 2, + gaps_out = 4, border_size = 2, col = { - active_border = { colors = {"rgba(33ccffee)", "rgba(00ff99ee)"}, angle = 45 }, - inactive_border = "rgba(595959aa)", + active_border = "rgb(303463)", + inactive_border = "rgb(1a1b26)", }, -- Set to true to enable resizing windows by clicking and dragging on borders and gaps @@ -103,25 +103,26 @@ hl.config({ }, decoration = { - rounding = 10, - rounding_power = 2, + rounding = 14, + rounding_power = 5, -- Change transparency of focused and unfocused windows - active_opacity = 1.0, - inactive_opacity = 1.0, + active_opacity = 0.93, + inactive_opacity = 0.92, + fullscreen_opacity = 1.0, shadow = { - enabled = true, - range = 4, - render_power = 3, + enabled = false, + range = 15, + render_power = 5, color = 0xee1a1a1a, }, blur = { enabled = true, - size = 3, - passes = 1, - vibrancy = 0.1696, + size = 1, + passes = 4, + vibrancy = 0.2, }, }, @@ -257,7 +258,7 @@ local closeWindowBind = hl.bind(mainMod .. " + W", hl.dsp.window.close()) -- closeWindowBind:set_enabled(false) hl.bind(mainMod .. " + M", hl.dsp.exec_cmd("command -v hyprshutdown >/dev/null 2>&1 && hyprshutdown || hyprctl dispatch 'hl.dsp.exit()'")) hl.bind(mainMod .. " + F", hl.dsp.exec_cmd(fileManager)) -hl.bind(mainMod .. " + V", hl.dsp.window.float({ action = "toggle" })) +hl.bind(mainMod .. " + T", hl.dsp.window.float({ action = "toggle" })) hl.bind(mainMod .. " + SPACE", hl.dsp.exec_cmd(menu)) hl.bind(mainMod .. " + P", hl.dsp.window.pseudo()) hl.bind(mainMod .. " + J", hl.dsp.layout("togglesplit")) -- dwindle only diff --git a/airootfs/root/.config/obsidian/obsidian.css b/airootfs/root/.config/obsidian/obsidian.css new file mode 100644 index 0000000..e4010ac --- /dev/null +++ b/airootfs/root/.config/obsidian/obsidian.css @@ -0,0 +1,99 @@ +/* Theme for Obsidian */ + +.theme-dark, .theme-light { + /* Core colors */ + --background-primary: #1e1e2e; + --background-primary-alt: #1e1e2e; + --background-secondary: #1e1e2e; + --background-secondary-alt: #1e1e2e; + --text-normal: #cdd6f4; + + /* Selection colors */ + --text-selection: #292b3b; + + /* Border color */ + --background-modifier-border: #585b70; + + /* Semantic heading colors */ + --text-title-h1: #f38ba8; + --text-title-h2: #a6e3a1; + --text-title-h3: #f9e2af; + --text-title-h4: #89b4fa; + --text-title-h5: #cba6f7; + --text-title-h6: #cba6f7; + + /* Links and accents */ + --text-link: #89b4fa; + --text-accent: #89b4fa; + --text-accent-hover: #89b4fa; + --interactive-accent: #89b4fa; + --interactive-accent-hover: #89b4fa; + + /* Muted text */ + --text-muted: color-mix(in srgb, #cdd6f4 70%, transparent); + --text-faint: color-mix(in srgb, #cdd6f4 55%, transparent); + + /* Code */ + --code-normal: #94e2d5; + + /* Errors and success */ + --text-error: #f38ba8; + --text-error-hover: #f38ba8; + --text-success: #a6e3a1; + + /* Tags */ + --tag-color: #94e2d5; + --tag-background: #585b70; + + /* Graph */ + --graph-line: #585b70; + --graph-node: #89b4fa; + --graph-node-focused: #89b4fa; + --graph-node-tag: #94e2d5; + --graph-node-attachment: #a6e3a1; +} + +/* Headers */ +.cm-header-1, .markdown-rendered h1 { color: var(--text-title-h1); } +.cm-header-2, .markdown-rendered h2 { color: var(--text-title-h2); } +.cm-header-3, .markdown-rendered h3 { color: var(--text-title-h3); } +.cm-header-4, .markdown-rendered h4 { color: var(--text-title-h4); } +.cm-header-5, .markdown-rendered h5 { color: var(--text-title-h5); } +.cm-header-6, .markdown-rendered h6 { color: var(--text-title-h6); } + +/* Code blocks */ +.markdown-rendered code { + color: #94e2d5; +} + +/* Syntax highlighting */ +.cm-s-obsidian span.cm-keyword { color: #f38ba8; } +.cm-s-obsidian span.cm-string { color: #a6e3a1; } +.cm-s-obsidian span.cm-number { color: #f9e2af; } +.cm-s-obsidian span.cm-comment { color: #585b70; } +.cm-s-obsidian span.cm-operator { color: #89b4fa; } +.cm-s-obsidian span.cm-def { color: #89b4fa; } + +/* Links */ +.markdown-rendered a { + color: var(--text-link); +} + +/* Blockquotes */ +.markdown-rendered blockquote { + border-left-color: #89b4fa; +} + +/* Active elements */ +.workspace-leaf.mod-active .workspace-leaf-header-title { + color: var(--interactive-accent); +} + +.nav-file-title.is-active { + color: var(--interactive-accent); +} + +/* Search results */ +.search-result-file-title { + color: var(--interactive-accent); +} diff --git a/airootfs/root/.config/obsidian/user-flags.conf b/airootfs/root/.config/obsidian/user-flags.conf new file mode 100644 index 0000000..2f9cc08 --- /dev/null +++ b/airootfs/root/.config/obsidian/user-flags.conf @@ -0,0 +1,3 @@ +# Obsidian reads this file through the Arch package wrapper. +-disable-gpu +--enable-wayland-ime diff --git a/airootfs/root/.config/waybar/style.css b/airootfs/root/.config/waybar/style.css index 9c545ae..687a069 100644 --- a/airootfs/root/.config/waybar/style.css +++ b/airootfs/root/.config/waybar/style.css @@ -1,5 +1,6 @@ * { background-color: black; + color: white; border: none; border-radius: 0; min-height: 0; diff --git a/airootfs/root/.install.sh b/airootfs/root/.install.sh index e63b5dd..284b1c7 100755 --- a/airootfs/root/.install.sh +++ b/airootfs/root/.install.sh @@ -435,6 +435,31 @@ if [[ $(tty) == "/dev/tty1" ]]; then "bluetui" "btop" "cava" + "fastfetch" + "obsidian" + "obs-studio" + "visual-studio-code-bin" + "lazygit" + "docker" + "docker-buildx" + "docker-compose" + "lazydocker" + "mpv" + "prismlauncher" + "rust" + "localsend" + "chromium" + "bat" + "base-devel" + "cmake" + "nodejs" + "npm" + "pnpm" + "python" + "python-pip" + "curl" + "wget" + "unzip" ) arch-chroot /mnt pacman -S --noconfirm "${EXTRA_PACKAGES[@]}" diff --git a/airootfs/root/backgrounds/1.png b/airootfs/root/backgrounds/1.png new file mode 100644 index 0000000..028b897 Binary files /dev/null and b/airootfs/root/backgrounds/1.png differ